android: Input mapping

This commit is contained in:
t895
2024-02-16 21:19:17 -05:00
parent 95ea8e9553
commit a29782ce6a
83 changed files with 5707 additions and 990 deletions
+4
View File
@@ -395,6 +395,10 @@ struct PlayerInput {
u32 button_color_left;
u32 button_color_right;
std::string profile_name;
// This is meant to tell the Android frontend whether to use a device's built-in vibration
// motor or a controller's vibrations.
bool use_system_vibrator;
};
struct TouchscreenInput {