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[vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders (#4146)
old table = 64 * 8 * sizeof(u32) = 512 * 4 = 4096 bytes
new table = 8 * sizeof(u32) = 8 * 4 = 32 bytes
the expression
```glsl
return ((pos & 0x0180) >> 1)
| ((pos & 0x0040) >> 2)
| ((pos & 0x0020) << 3)
| ((pos & 0x0010) << 1)
| ((pos & 0x000f) << 0);
```
is equivalent for generating the table but idk if we'd want that
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4146
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -23,24 +26,6 @@ constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_
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constexpr u32 SWIZZLE_X_BITS = 0b100101111;
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constexpr u32 SWIZZLE_Y_BITS = 0b011010000;
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using SwizzleTable = std::array<std::array<u32, GOB_SIZE_X>, GOB_SIZE_Y>;
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/**
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* This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
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* Calculates the offset of an (x, y) position within a swizzled texture.
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* Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
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*/
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constexpr SwizzleTable MakeSwizzleTable() {
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SwizzleTable table{};
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for (u32 y = 0; y < table.size(); ++y) {
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for (u32 x = 0; x < table[0].size(); ++x) {
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table[y][x] = ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
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(y % 2) * 16 + (x % 16);
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}
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}
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return table;
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}
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/// Unswizzles a block linear texture into linear memory.
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void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
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u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
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