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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -18,7 +21,7 @@ struct RomMetadata {
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bool isHomebrew;
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};
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std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
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ankerl::unordered_dense::map<std::string, RomMetadata> m_rom_metadata_cache;
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RomMetadata CacheRomMetadata(const std::string& path) {
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const auto file =
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -18,7 +21,7 @@
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#include "input_common/drivers/virtual_gamepad.h"
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#include "native.h"
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std::unordered_map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
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ankerl::unordered_dense::map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
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bool IsHandheldOnly() {
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const auto npad_style_set =
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