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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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@@ -78,7 +78,7 @@ private:
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std::array<DebugWatchpoint, Core::Hardware::NUM_WATCHPOINTS> m_watchpoints{};
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std::map<KProcessAddress, u64> m_debug_page_refcounts{};
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#ifdef HAS_NCE
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std::unordered_map<u64, u64> m_post_handlers{};
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ankerl::unordered_dense::map<u64, u64> m_post_handlers{};
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#endif
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std::unique_ptr<Core::ExclusiveMonitor> m_exclusive_monitor;
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Core::Memory::Memory m_memory;
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@@ -493,7 +493,7 @@ public:
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static void Switch(KProcess* cur_process, KProcess* next_process);
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#ifdef HAS_NCE
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std::unordered_map<u64, u64>& GetPostHandlers() noexcept {
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ankerl::unordered_dense::map<u64, u64>& GetPostHandlers() noexcept {
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return m_post_handlers;
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}
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#endif
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