[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)

mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-02-10 03:34:07 +01:00
committed by crueter
parent 0f8b35c4cd
commit a8093c2a3c
87 changed files with 368 additions and 254 deletions
+5 -2
View File
@@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include "common/fs/fs.h"
#include "core/hle/result.h"
@@ -85,7 +88,7 @@ private:
AlbumFileDateTime ConvertToAlbumDateTime(u64 posix_time) const;
bool is_mounted{};
std::unordered_map<AlbumFileId, std::filesystem::path> album_files;
ankerl::unordered_dense::map<AlbumFileId, std::filesystem::path> album_files;
Core::System& system;
};