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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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/* This file is part of the dynarmic project.
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@@ -8,7 +8,7 @@
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#include <array>
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#include <exception>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include <catch2/catch_test_macros.hpp>
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#include "dynarmic/common/common_types.h"
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@@ -23,7 +23,7 @@ namespace {
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class MyEnvironment final : public A64::UserCallbacks {
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public:
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u64 ticks_left = 0;
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std::unordered_map<u64, u8> memory{};
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ankerl::unordered_dense::map<u64, u8> memory{};
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u8 MemoryRead8(u64 vaddr) override {
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return memory[vaddr];
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