[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)

mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-02-10 03:34:07 +01:00
committed by crueter
parent 0f8b35c4cd
commit a8093c2a3c
87 changed files with 368 additions and 254 deletions
+4 -1
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -87,7 +90,7 @@ public:
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
private:
std::unordered_map<PadIdentifier, jobject> input_devices;
ankerl::unordered_dense::map<PadIdentifier, jobject> input_devices;
/// Returns the correct identifier corresponding to the player index
PadIdentifier GetIdentifier(const std::string& guid, size_t port) const;