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android: Remove LocalBroadcastManager
This causes a couple of minor changes to directory initialization. We don't have a lengthy initialization step so we could spend less time creating state receivers and just run initialization on the main thread. We also don't have a situation where external storage will be a concern so checks are removed in favor of a binary check to see if initialization is ready. This additionally removes the unused DoFrame callback.
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@@ -98,8 +98,6 @@
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<string name="load_settings">Loading Settings…</string>
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<string name="external_storage_not_mounted">The external storage needs to be available in order to use yuzu</string>
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<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
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<!-- Software keyboard -->
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