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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- This is a follow up for the biomutant fix. By the time i knew it was shallow, coz i was running patchtext routine even for svc and modules, causing a routine which were needed to run 14 times to run 4000+ instead. Since some perf loss was reported in 30 sep nightly, and it caused ac3r to not boot, we had added a temp toggle, which is now being removed as optimizations + fix are in. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4523 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -641,8 +641,6 @@ struct Values {
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true};
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SwitchableSetting<bool> nce_invalidation_gpu_readback{
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linkage, false, "nce_invalidation_gpu_readback", Category::RendererHacks};
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SwitchableSetting<bool> nce_runtime_nro_patch{
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linkage, false, "nce_runtime_nro_patch", Category::RendererHacks};
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SwitchableSetting<bool> async_presentation{linkage,
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#ifdef __ANDROID__
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true,
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