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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- This is a follow up for the biomutant fix. By the time i knew it was shallow, coz i was running patchtext routine even for svc and modules, causing a routine which were needed to run 14 times to run 4000+ instead. Since some perf loss was reported in 30 sep nightly, and it caused ac3r to not boot, we had added a temp toggle, which is now being removed as optimizations + fix are in. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4523 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -198,10 +198,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
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tr("GPU Readback Before NCE Invalidation"),
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tr("Flushes GPU buffer data back to guest memory before NCE invalidates the whole "
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"guest page, preserving it while the CPU store proceeds."));
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INSERT(Settings, nce_runtime_nro_patch,
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tr("Patch Runtime NROs for NCE"),
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tr("Applies NCE code patches to runtime-loaded NRO modules."
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"This is required for some games to run correctly."));
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INSERT(Settings, vsync_mode, tr("VSync Mode:"),
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tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
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"refresh rate.\nFIFO Relaxed allows tearing as it recovers from a slow down.\n"
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