Revert "[vk] Simplified layouts per driver configuration (#3271)" (#3571)

causes evil VUID bullshit

This reverts commit 75fda70db2.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3571
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-02-19 04:07:45 +01:00
committed by crueter
parent 72b3f3a8a5
commit ab129cf314
10 changed files with 81 additions and 383 deletions
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -68,16 +68,7 @@ void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayo
.layerCount = 1,
},
};
// Present path - use specific stages for better parallelism on tile-based GPUs
const VkPipelineStageFlags src_stages =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
const VkPipelineStageFlags dst_stages =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages, dst_stages,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, barrier);
}
@@ -160,12 +151,11 @@ void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffe
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
// Host will read the downloaded data
static constexpr VkMemoryBarrier memory_write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_HOST_READ_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
const VkBufferImageCopy copy{
.bufferOffset = 0,
@@ -180,20 +170,10 @@ void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffe
.imageOffset{.x = 0, .y = 0, .z = 0},
.imageExtent{extent},
};
const VkPipelineStageFlags src_stages_copy =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_copy, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
read_barrier);
cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
const VkPipelineStageFlags dst_stages_copy =
VK_PIPELINE_STAGE_HOST_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages_copy, 0,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
memory_write_barrier, nullptr, image_write_barrier);
}