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@@ -15,29 +15,79 @@ namespace InputCommon {
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namespace {
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Common::UUID GetGUID(SDL_Joystick* joystick) {
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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const SDL_GUID guid = SDL_GetJoystickGUID(joystick);
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std::array<u8, 16> data{};
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std::memcpy(data.data(), guid.data, sizeof(data));
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// Clear controller name crc
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std::memset(data.data() + 2, 0, sizeof(u16));
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return Common::UUID{data};
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}
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using GamepadBindings = std::vector<SDL_GamepadBinding>;
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SDL_GamepadBinding EmptyBinding() {
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SDL_GamepadBinding binding{};
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binding.input_type = SDL_GAMEPAD_BINDTYPE_NONE;
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return binding;
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}
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GamepadBindings GetBindings(SDL_Gamepad* controller) {
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if (controller == nullptr) {
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return {};
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}
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int binding_count = 0;
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SDL_GamepadBinding** bindings = SDL_GetGamepadBindings(controller, &binding_count);
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if (bindings == nullptr) {
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return {};
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}
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GamepadBindings cached_bindings{};
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cached_bindings.reserve(static_cast<std::size_t>(binding_count));
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for (int i = 0; i < binding_count; ++i) {
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if (const auto* current = bindings[i]) {
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cached_bindings.emplace_back(*current);
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}
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}
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SDL_free(bindings);
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return cached_bindings;
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}
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template <typename Predicate>
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SDL_GamepadBinding FindBinding(const GamepadBindings& bindings, Predicate matches) {
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const auto it = std::find_if(bindings.begin(), bindings.end(), matches);
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return it != bindings.end() ? *it : EmptyBinding();
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}
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SDL_GamepadBinding GetBindingForButton(const GamepadBindings& bindings, SDL_GamepadButton button) {
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return FindBinding(bindings, [button](const SDL_GamepadBinding& current) {
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return current.output_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
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current.output.button == static_cast<SDL_GamepadButton>(button);
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});
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}
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SDL_GamepadBinding GetBindingForAxis(const GamepadBindings& bindings, SDL_GamepadAxis axis) {
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return FindBinding(bindings, [axis](const SDL_GamepadBinding& current) {
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return current.output_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
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current.output.axis.axis == static_cast<SDL_GamepadAxis>(axis);
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});
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}
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} // Anonymous namespace
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static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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static bool SDLEventWatcher(void* user_data, SDL_Event* event) {
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auto* const sdl_state = static_cast<SDLDriver*>(user_data);
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sdl_state->HandleGameControllerEvent(*event);
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return 0;
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return true;
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}
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class SDLJoystick {
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public:
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SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
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SDL_GameController* game_controller)
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: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
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sdl_controller{game_controller, &SDL_GameControllerClose} {
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SDL_Gamepad* game_controller)
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: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_CloseJoystick},
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sdl_controller{game_controller, &SDL_CloseGamepad} {
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EnableMotion();
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}
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@@ -45,30 +95,49 @@ public:
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if (!sdl_controller) {
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return;
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}
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SDL_GameController* controller = sdl_controller.get();
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SDL_Gamepad* controller = sdl_controller.get();
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if (HasMotion()) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
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SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, false);
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SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, false);
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}
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
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has_accel = SDL_GamepadHasSensor(controller, SDL_SENSOR_ACCEL);
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has_gyro = SDL_GamepadHasSensor(controller, SDL_SENSOR_GYRO);
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if (has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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if (!SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, true)) {
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LOG_WARNING(Input, "Failed to enable accelerometer sensor: {}", SDL_GetError());
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}
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}
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if (has_gyro) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
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if (!SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, true)) {
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LOG_WARNING(Input, "Failed to enable gyroscope sensor: {}", SDL_GetError());
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}
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}
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LOG_INFO(Input, "Controller motion capabilities: accel={} gyro={}", has_accel, has_gyro);
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}
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bool HasMotion() const {
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return has_gyro || has_accel;
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}
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bool UpdateMotion(SDL_ControllerSensorEvent event) {
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bool UpdateMotion(SDL_GamepadSensorEvent event) {
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constexpr float gravity_constant = 9.80665f;
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std::scoped_lock lock{mutex};
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const u64 time_difference = event.timestamp - last_motion_update;
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last_motion_update = event.timestamp;
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const u64 sensor_timestamp = event.sensor_timestamp != 0 ? event.sensor_timestamp
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: event.timestamp;
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if (last_motion_update == 0) {
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last_motion_update = sensor_timestamp;
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return false;
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}
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if (sensor_timestamp < last_motion_update) {
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return false;
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}
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// SDL3 reports sensor timestamps in nanoseconds, while the input stack expects
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// delta timestamps in microseconds.
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const u64 time_difference = (sensor_timestamp - last_motion_update) / 1000;
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last_motion_update = sensor_timestamp;
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switch (event.sensor) {
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case SDL_SENSOR_ACCEL: {
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motion.accel_x = -event.data[0] / gravity_constant;
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@@ -102,7 +171,7 @@ public:
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}
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motion_error_count = 0;
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motion.delta_timestamp = time_difference * 1000;
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motion.delta_timestamp = time_difference;
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return true;
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}
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@@ -136,26 +205,41 @@ public:
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f32 high_amplitude = vibration.high_amplitude * high_frequency_scale;
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if (sdl_controller) {
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return SDL_GameControllerRumble(sdl_controller.get(), static_cast<u16>(low_amplitude),
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static_cast<u16>(high_amplitude),
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rumble_max_duration_ms) != -1;
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return SDL_RumbleGamepad(sdl_controller.get(), static_cast<u16>(low_amplitude),
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static_cast<u16>(high_amplitude), rumble_max_duration_ms);
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} else if (sdl_joystick) {
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return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(low_amplitude),
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return SDL_RumbleJoystick(sdl_joystick.get(), static_cast<u16>(low_amplitude),
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static_cast<u16>(high_amplitude),
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rumble_max_duration_ms) != -1;
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rumble_max_duration_ms);
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}
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return false;
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}
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bool HasHDRumble() const {
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constexpr Uint16 valve_vendor_id = 0x28DE;
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const auto is_known_hd_type = [](SDL_GamepadType type) {
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return type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO ||
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type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
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type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT ||
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type == SDL_GAMEPAD_TYPE_PS5;
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};
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// Valve hardware doesn't have any enums in SDL, so we have to support it manually.
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// Since they have HD rumble, we can assume that all their hardware supports it, even if we can't detect the exact type.
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if (sdl_controller) {
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const auto type = SDL_GameControllerGetType(sdl_controller.get());
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
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(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
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(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
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(type == SDL_CONTROLLER_TYPE_PS5);
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if (is_known_hd_type(SDL_GetGamepadType(sdl_controller.get())) ||
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SDL_GetGamepadVendor(sdl_controller.get()) == valve_vendor_id) {
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return true;
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}
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}
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if (sdl_joystick) {
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if (SDL_GetJoystickVendor(sdl_joystick.get()) == valve_vendor_id) {
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return true;
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}
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}
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return false;
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}
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@@ -201,11 +285,11 @@ public:
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return sdl_joystick.get();
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}
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SDL_GameController* GetSDLGameController() const {
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SDL_Gamepad* GetSDLGameController() const {
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return sdl_controller.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_Gamepad* controller) {
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sdl_joystick.reset(joystick);
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sdl_controller.reset(controller);
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}
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@@ -232,20 +316,36 @@ public:
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return false;
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}
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Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) {
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switch (battery_level) {
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case SDL_JOYSTICK_POWER_EMPTY:
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return Common::Input::BatteryLevel::Empty;
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case SDL_JOYSTICK_POWER_LOW:
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return Common::Input::BatteryLevel::Low;
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case SDL_JOYSTICK_POWER_MEDIUM:
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return Common::Input::BatteryLevel::Medium;
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case SDL_JOYSTICK_POWER_FULL:
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case SDL_JOYSTICK_POWER_MAX:
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return Common::Input::BatteryLevel::Full;
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case SDL_JOYSTICK_POWER_WIRED:
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Common::Input::BatteryLevel GetBatteryLevel(SDL_PowerState battery_level, int percent) {
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if (battery_level == SDL_POWERSTATE_CHARGING) {
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return Common::Input::BatteryLevel::Charging;
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case SDL_JOYSTICK_POWER_UNKNOWN:
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}
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if (percent >= 0 && percent <= 100) {
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if (percent <= 5) {
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return Common::Input::BatteryLevel::Empty;
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}
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if (percent <= 20) {
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return Common::Input::BatteryLevel::Critical;
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}
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if (percent <= 40) {
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return Common::Input::BatteryLevel::Low;
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}
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if (percent <= 70) {
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return Common::Input::BatteryLevel::Medium;
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}
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return Common::Input::BatteryLevel::Full;
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}
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switch (battery_level) {
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case SDL_POWERSTATE_ON_BATTERY:
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return Common::Input::BatteryLevel::Medium;
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case SDL_POWERSTATE_NO_BATTERY:
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return Common::Input::BatteryLevel::None;
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case SDL_POWERSTATE_CHARGED:
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return Common::Input::BatteryLevel::Full;
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case SDL_POWERSTATE_ERROR:
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case SDL_POWERSTATE_UNKNOWN:
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default:
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return Common::Input::BatteryLevel::None;
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}
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@@ -253,28 +353,28 @@ public:
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std::string GetControllerName() const {
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if (sdl_controller) {
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switch (SDL_GameControllerGetType(sdl_controller.get())) {
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case SDL_CONTROLLER_TYPE_XBOX360:
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switch (SDL_GetGamepadType(sdl_controller.get())) {
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case SDL_GAMEPAD_TYPE_XBOX360:
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return "Xbox 360 Controller";
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case SDL_CONTROLLER_TYPE_XBOXONE:
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case SDL_GAMEPAD_TYPE_XBOXONE:
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return "Xbox One Controller";
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case SDL_CONTROLLER_TYPE_PS3:
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case SDL_GAMEPAD_TYPE_PS3:
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return "DualShock 3 Controller";
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case SDL_CONTROLLER_TYPE_PS4:
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case SDL_GAMEPAD_TYPE_PS4:
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return "DualShock 4 Controller";
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case SDL_CONTROLLER_TYPE_PS5:
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case SDL_GAMEPAD_TYPE_PS5:
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return "DualSense Controller";
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default:
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break;
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}
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const auto name = SDL_GameControllerName(sdl_controller.get());
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const auto name = SDL_GetGamepadName(sdl_controller.get());
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if (name) {
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return name;
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}
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}
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if (sdl_joystick) {
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const auto name = SDL_JoystickName(sdl_joystick.get());
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const auto name = SDL_GetJoystickName(sdl_joystick.get());
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if (name) {
|
|
|
|
|
return name;
|
|
|
|
|
}
|
|
|
|
@@ -286,8 +386,8 @@ public:
|
|
|
|
|
private:
|
|
|
|
|
Common::UUID guid;
|
|
|
|
|
int port;
|
|
|
|
|
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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|
|
|
|
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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|
|
|
|
std::unique_ptr<SDL_Joystick, decltype(&SDL_CloseJoystick)> sdl_joystick;
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|
|
|
|
std::unique_ptr<SDL_Gamepad, decltype(&SDL_CloseGamepad)> sdl_controller;
|
|
|
|
|
mutable std::mutex mutex;
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|
|
|
|
|
|
|
|
|
u64 last_motion_update{};
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|
|
|
@@ -323,7 +423,10 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string&
|
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|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
|
|
|
|
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
|
|
|
|
auto sdl_joystick = SDL_GetJoystickFromID(sdl_id);
|
|
|
|
|
if (sdl_joystick == nullptr) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
const auto guid = GetGUID(sdl_joystick);
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|
|
|
|
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|
|
std::scoped_lock lock{joystick_map_mutex};
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|
@@ -345,34 +448,70 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl
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|
|
return *vec_it;
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|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SDLDriver::InitJoystick(int joystick_index) {
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|
|
|
|
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
|
|
|
|
SDL_GameController* sdl_gamecontroller = nullptr;
|
|
|
|
|
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGamepadID(SDL_JoystickID sdl_id) {
|
|
|
|
|
auto* const sdl_gamepad = SDL_GetGamepadFromID(sdl_id);
|
|
|
|
|
if (sdl_gamepad == nullptr) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SDL_IsGameController(joystick_index)) {
|
|
|
|
|
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
|
|
|
|
auto* const sdl_joystick = SDL_GetGamepadJoystick(sdl_gamepad);
|
|
|
|
|
if (sdl_joystick == nullptr) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const auto guid = GetGUID(sdl_joystick);
|
|
|
|
|
|
|
|
|
|
std::scoped_lock lock{joystick_map_mutex};
|
|
|
|
|
const auto map_it = joystick_map.find(guid);
|
|
|
|
|
if (map_it == joystick_map.end()) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
|
|
|
|
[sdl_joystick, sdl_gamepad](const auto& joystick) {
|
|
|
|
|
return joystick->GetSDLJoystick() == sdl_joystick ||
|
|
|
|
|
joystick->GetSDLGameController() == sdl_gamepad;
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
if (vec_it == map_it->second.end()) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return *vec_it;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SDLDriver::InitJoystick(SDL_JoystickID joystick_id) {
|
|
|
|
|
SDL_Joystick* sdl_joystick = SDL_OpenJoystick(joystick_id);
|
|
|
|
|
SDL_Gamepad* sdl_gamecontroller = nullptr;
|
|
|
|
|
int battery_percent = -1;
|
|
|
|
|
SDL_PowerState battery_state = SDL_POWERSTATE_UNKNOWN;
|
|
|
|
|
|
|
|
|
|
if (SDL_IsGamepad(joystick_id)) {
|
|
|
|
|
sdl_gamecontroller = SDL_OpenGamepad(joystick_id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!sdl_joystick) {
|
|
|
|
|
LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
|
|
|
|
|
LOG_ERROR(Input, "Failed to open joystick {}", joystick_id);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
battery_state = SDL_GetJoystickPowerInfo(sdl_joystick, &battery_percent);
|
|
|
|
|
|
|
|
|
|
const auto guid = GetGUID(sdl_joystick);
|
|
|
|
|
|
|
|
|
|
if (Settings::values.enable_joycon_driver) {
|
|
|
|
|
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e &&
|
|
|
|
|
(guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) {
|
|
|
|
|
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
|
|
|
|
|
SDL_JoystickClose(sdl_joystick);
|
|
|
|
|
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_id);
|
|
|
|
|
SDL_CloseJoystick(sdl_joystick);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Settings::values.enable_procon_driver) {
|
|
|
|
|
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) {
|
|
|
|
|
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
|
|
|
|
|
SDL_JoystickClose(sdl_joystick);
|
|
|
|
|
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_id);
|
|
|
|
|
SDL_CloseJoystick(sdl_joystick);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -382,6 +521,8 @@ void SDLDriver::InitJoystick(int joystick_index) {
|
|
|
|
|
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
|
|
|
|
PreSetController(joystick->GetPadIdentifier());
|
|
|
|
|
joystick->EnableMotion();
|
|
|
|
|
SetBattery(joystick->GetPadIdentifier(),
|
|
|
|
|
joystick->GetBatteryLevel(battery_state, battery_percent));
|
|
|
|
|
joystick_map[guid].emplace_back(std::move(joystick));
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@@ -394,6 +535,8 @@ void SDLDriver::InitJoystick(int joystick_index) {
|
|
|
|
|
if (joystick_it != joystick_guid_list.end()) {
|
|
|
|
|
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
|
|
|
|
(*joystick_it)->EnableMotion();
|
|
|
|
|
SetBattery((*joystick_it)->GetPadIdentifier(),
|
|
|
|
|
(*joystick_it)->GetBatteryLevel(battery_state, battery_percent));
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -401,6 +544,8 @@ void SDLDriver::InitJoystick(int joystick_index) {
|
|
|
|
|
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
|
|
|
|
PreSetController(joystick->GetPadIdentifier());
|
|
|
|
|
joystick->EnableMotion();
|
|
|
|
|
SetBattery(joystick->GetPadIdentifier(),
|
|
|
|
|
joystick->GetBatteryLevel(battery_state, battery_percent));
|
|
|
|
|
joystick_guid_list.emplace_back(std::move(joystick));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -428,55 +573,60 @@ void SDLDriver::PumpEvents() const {
|
|
|
|
|
|
|
|
|
|
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
|
|
|
|
switch (event.type) {
|
|
|
|
|
case SDL_JOYBUTTONUP: {
|
|
|
|
|
case SDL_EVENT_JOYSTICK_BUTTON_UP: {
|
|
|
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
|
SetButton(identifier, event.jbutton.button, false);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case SDL_JOYBUTTONDOWN: {
|
|
|
|
|
case SDL_EVENT_JOYSTICK_BUTTON_DOWN: {
|
|
|
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
|
SetButton(identifier, event.jbutton.button, true);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case SDL_JOYHATMOTION: {
|
|
|
|
|
case SDL_EVENT_JOYSTICK_HAT_MOTION: {
|
|
|
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
|
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
|
SetHatButton(identifier, event.jhat.hat, event.jhat.value);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case SDL_JOYAXISMOTION: {
|
|
|
|
|
case SDL_EVENT_JOYSTICK_AXIS_MOTION: {
|
|
|
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
|
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
|
SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case SDL_CONTROLLERSENSORUPDATE: {
|
|
|
|
|
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
|
|
|
|
|
if (joystick->UpdateMotion(event.csensor)) {
|
|
|
|
|
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: {
|
|
|
|
|
auto joystick = GetSDLJoystickByGamepadID(event.gsensor.which);
|
|
|
|
|
if (!joystick) {
|
|
|
|
|
joystick = GetSDLJoystickBySDLID(event.gsensor.which);
|
|
|
|
|
}
|
|
|
|
|
if (joystick) {
|
|
|
|
|
if (joystick->UpdateMotion(event.gsensor)) {
|
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
|
SetMotion(identifier, 0, joystick->GetMotion());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case SDL_JOYBATTERYUPDATED: {
|
|
|
|
|
case SDL_EVENT_JOYSTICK_BATTERY_UPDATED: {
|
|
|
|
|
if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) {
|
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
|
SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level));
|
|
|
|
|
SetBattery(identifier,
|
|
|
|
|
joystick->GetBatteryLevel(event.jbattery.state, event.jbattery.percent));
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case SDL_JOYDEVICEREMOVED:
|
|
|
|
|
case SDL_EVENT_JOYSTICK_REMOVED:
|
|
|
|
|
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
|
|
|
|
|
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
|
|
|
|
|
CloseJoystick(SDL_GetJoystickFromID(event.jdevice.which));
|
|
|
|
|
break;
|
|
|
|
|
case SDL_JOYDEVICEADDED:
|
|
|
|
|
case SDL_EVENT_JOYSTICK_ADDED:
|
|
|
|
|
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
|
|
|
|
|
InitJoystick(event.jdevice.which);
|
|
|
|
|
break;
|
|
|
|
@@ -496,12 +646,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
|
|
|
|
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, Settings::values.enable_raw_input ? "1" : "0");
|
|
|
|
|
|
|
|
|
|
// Prevent SDL from adding undesired axis
|
|
|
|
|
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
|
|
|
|
// SDL3 defaults Steam Controller Bluetooth HIDAPI support to off, which can disable gyro.
|
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
|
|
|
|
|
SDL_SetHint(SDL_HINT_GAMECONTROLLER_SENSOR_FUSION, "1");
|
|
|
|
|
SDL_SetHint(SDL_HINT_AUTO_UPDATE_SENSORS, "1");
|
|
|
|
|
|
|
|
|
|
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1");
|
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
|
|
|
|
|
|
|
|
|
// Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled
|
|
|
|
@@ -523,16 +674,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
|
|
|
|
|
// Share the same button mapping with non-Nintendo controllers
|
|
|
|
|
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
|
|
|
|
|
|
|
|
|
|
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
|
|
|
|
|
// driver on Linux.
|
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
|
|
|
|
|
|
|
|
|
|
// If the frontend is going to manage the event loop, then we don't start one here
|
|
|
|
|
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
|
|
|
|
|
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
|
|
|
|
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) == 0;
|
|
|
|
|
if (start_thread && !SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
|
|
|
|
|
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@@ -552,19 +700,24 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
|
|
|
|
}
|
|
|
|
|
// Because the events for joystick connection happens before we have our event watcher added, we
|
|
|
|
|
// can just open all the joysticks right here
|
|
|
|
|
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
|
|
|
InitJoystick(i);
|
|
|
|
|
int joystick_count = 0;
|
|
|
|
|
SDL_JoystickID* joysticks = SDL_GetJoysticks(&joystick_count);
|
|
|
|
|
if (joysticks != nullptr) {
|
|
|
|
|
for (int i = 0; i < joystick_count; ++i) {
|
|
|
|
|
InitJoystick(joysticks[i]);
|
|
|
|
|
}
|
|
|
|
|
SDL_free(joysticks);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDLDriver::~SDLDriver() {
|
|
|
|
|
CloseJoysticks();
|
|
|
|
|
SDL_DelEventWatch(&SDLEventWatcher, this);
|
|
|
|
|
SDL_RemoveEventWatch(&SDLEventWatcher, this);
|
|
|
|
|
|
|
|
|
|
initialized = false;
|
|
|
|
|
if (start_thread) {
|
|
|
|
|
vibration_thread.join();
|
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -758,17 +911,17 @@ Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& g
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
|
|
|
|
|
int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
|
|
|
|
|
switch (binding.bindType) {
|
|
|
|
|
case SDL_CONTROLLER_BINDTYPE_NONE:
|
|
|
|
|
int port, const Common::UUID& guid, const SDL_GamepadBinding& binding) const {
|
|
|
|
|
switch (binding.input_type) {
|
|
|
|
|
case SDL_GAMEPAD_BINDTYPE_NONE:
|
|
|
|
|
break;
|
|
|
|
|
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
|
|
|
|
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
|
|
|
|
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
|
|
|
|
return BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
|
|
|
|
case SDL_CONTROLLER_BINDTYPE_HAT:
|
|
|
|
|
return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
|
|
|
|
static_cast<u8>(binding.value.hat.hat_mask));
|
|
|
|
|
case SDL_GAMEPAD_BINDTYPE_AXIS:
|
|
|
|
|
return BuildAnalogParamPackageForButton(port, guid, binding.input.axis.axis);
|
|
|
|
|
case SDL_GAMEPAD_BINDTYPE_BUTTON:
|
|
|
|
|
return BuildButtonParamPackageForButton(port, guid, binding.input.button);
|
|
|
|
|
case SDL_GAMEPAD_BINDTYPE_HAT:
|
|
|
|
|
return BuildHatParamPackageForButton(port, guid, binding.input.hat.hat,
|
|
|
|
|
static_cast<u8>(binding.input.hat.hat_mask));
|
|
|
|
|
}
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
@@ -808,8 +961,8 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
|
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|
|
|
|
|
|
|
|
// Add the missing bindings for ZL/ZR
|
|
|
|
|
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
|
|
|
|
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
|
|
|
|
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
|
|
|
|
{Settings::NativeButton::ZL, SDL_GAMEPAD_AXIS_LEFT_TRIGGER},
|
|
|
|
|
{Settings::NativeButton::ZR, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER},
|
|
|
|
|
}};
|
|
|
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|
|
|
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|
|
// Parameters contain two joysticks return dual
|
|
|
|
@@ -828,41 +981,41 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
|
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|
|
ButtonBindings SDLDriver::GetDefaultButtonBinding(
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|
|
|
const std::shared_ptr<SDLJoystick>& joystick) const {
|
|
|
|
|
// Default SL/SR mapping for other controllers
|
|
|
|
|
auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
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|
|
|
auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
|
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|
|
auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
|
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|
|
auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
|
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|
|
auto sll_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
|
|
|
|
|
auto srl_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
|
|
|
|
|
auto slr_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
|
|
|
|
|
auto srr_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
|
|
|
|
|
|
|
|
|
|
if (joystick->IsJoyconLeft()) {
|
|
|
|
|
sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
|
|
|
|
srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
|
|
|
|
sll_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE1;
|
|
|
|
|
srl_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE2;
|
|
|
|
|
}
|
|
|
|
|
if (joystick->IsJoyconRight()) {
|
|
|
|
|
slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
|
|
|
|
srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
|
|
|
|
slr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2;
|
|
|
|
|
srr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return {
|
|
|
|
|
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
|
|
|
|
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
|
|
|
|
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
|
|
|
|
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
|
|
|
|
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
|
|
|
|
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
|
|
|
|
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
|
|
|
|
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
|
|
|
|
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
|
|
|
|
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
|
|
|
|
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
|
|
|
|
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
|
|
|
|
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
|
|
|
|
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
|
|
|
|
std::pair{Settings::NativeButton::A, SDL_GAMEPAD_BUTTON_EAST},
|
|
|
|
|
{Settings::NativeButton::B, SDL_GAMEPAD_BUTTON_SOUTH},
|
|
|
|
|
{Settings::NativeButton::X, SDL_GAMEPAD_BUTTON_NORTH},
|
|
|
|
|
{Settings::NativeButton::Y, SDL_GAMEPAD_BUTTON_WEST},
|
|
|
|
|
{Settings::NativeButton::LStick, SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
|
|
|
|
{Settings::NativeButton::RStick, SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
|
|
|
|
{Settings::NativeButton::L, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
|
|
|
|
{Settings::NativeButton::R, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
|
|
|
|
{Settings::NativeButton::Plus, SDL_GAMEPAD_BUTTON_START},
|
|
|
|
|
{Settings::NativeButton::Minus, SDL_GAMEPAD_BUTTON_BACK},
|
|
|
|
|
{Settings::NativeButton::DLeft, SDL_GAMEPAD_BUTTON_DPAD_LEFT},
|
|
|
|
|
{Settings::NativeButton::DUp, SDL_GAMEPAD_BUTTON_DPAD_UP},
|
|
|
|
|
{Settings::NativeButton::DRight, SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
|
|
|
|
{Settings::NativeButton::DDown, SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
|
|
|
|
{Settings::NativeButton::SLLeft, sll_button},
|
|
|
|
|
{Settings::NativeButton::SRLeft, srl_button},
|
|
|
|
|
{Settings::NativeButton::SLRight, slr_button},
|
|
|
|
|
{Settings::NativeButton::SRRight, srr_button},
|
|
|
|
|
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
|
|
|
|
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
|
|
|
|
|
{Settings::NativeButton::Home, SDL_GAMEPAD_BUTTON_GUIDE},
|
|
|
|
|
{Settings::NativeButton::Screenshot, SDL_GAMEPAD_BUTTON_MISC1},
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -872,15 +1025,16 @@ ButtonMapping SDLDriver::GetSingleControllerMapping(
|
|
|
|
|
ButtonMapping mapping;
|
|
|
|
|
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
|
|
|
|
auto* controller = joystick->GetSDLGameController();
|
|
|
|
|
const auto bindings = GetBindings(controller);
|
|
|
|
|
|
|
|
|
|
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
|
|
|
|
const auto binding = GetBindingForButton(bindings, sdl_button);
|
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
|
switch_button,
|
|
|
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
|
|
|
}
|
|
|
|
|
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
|
|
|
|
const auto binding = GetBindingForAxis(bindings, sdl_axis);
|
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
|
switch_button,
|
|
|
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
|
|
@@ -897,29 +1051,31 @@ ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoyst
|
|
|
|
|
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
|
|
|
|
auto* controller = joystick->GetSDLGameController();
|
|
|
|
|
auto* controller2 = joystick2->GetSDLGameController();
|
|
|
|
|
const auto bindings = GetBindings(controller);
|
|
|
|
|
const auto bindings2 = GetBindings(controller2);
|
|
|
|
|
|
|
|
|
|
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
|
|
|
|
if (IsButtonOnLeftSide(switch_button)) {
|
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
|
|
|
|
|
const auto binding = GetBindingForButton(bindings2, sdl_button);
|
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
|
switch_button,
|
|
|
|
|
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
|
|
|
|
const auto binding = GetBindingForButton(bindings, sdl_button);
|
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
|
switch_button,
|
|
|
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
|
|
|
}
|
|
|
|
|
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
|
|
|
|
if (IsButtonOnLeftSide(switch_button)) {
|
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
|
|
|
|
|
const auto binding = GetBindingForAxis(bindings2, sdl_axis);
|
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
|
switch_button,
|
|
|
|
|
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
|
|
|
|
const auto binding = GetBindingForAxis(bindings, sdl_axis);
|
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
|
switch_button,
|
|
|
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
|
|
@@ -957,46 +1113,43 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnalogMapping mapping = {};
|
|
|
|
|
const auto& binding_left_x =
|
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
|
|
|
|
const auto& binding_left_y =
|
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
|
|
|
|
const auto bindings = GetBindings(controller);
|
|
|
|
|
const auto binding_left_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTX);
|
|
|
|
|
const auto binding_left_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTY);
|
|
|
|
|
if (params.Has("guid2")) {
|
|
|
|
|
const auto identifier = joystick2->GetPadIdentifier();
|
|
|
|
|
PreSetController(identifier);
|
|
|
|
|
PreSetAxis(identifier, binding_left_x.value.axis);
|
|
|
|
|
PreSetAxis(identifier, binding_left_y.value.axis);
|
|
|
|
|
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
|
|
|
|
const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
|
|
|
|
|
PreSetAxis(identifier, binding_left_x.input.axis.axis);
|
|
|
|
|
PreSetAxis(identifier, binding_left_y.input.axis.axis);
|
|
|
|
|
const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis);
|
|
|
|
|
const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis);
|
|
|
|
|
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
|
|
|
|
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
|
|
|
|
binding_left_y.value.axis,
|
|
|
|
|
BuildParamPackageForAnalog(identifier, binding_left_x.input.axis.axis,
|
|
|
|
|
binding_left_y.input.axis.axis,
|
|
|
|
|
left_offset_x, left_offset_y));
|
|
|
|
|
} else {
|
|
|
|
|
const auto identifier = joystick->GetPadIdentifier();
|
|
|
|
|
PreSetController(identifier);
|
|
|
|
|
PreSetAxis(identifier, binding_left_x.value.axis);
|
|
|
|
|
PreSetAxis(identifier, binding_left_y.value.axis);
|
|
|
|
|
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
|
|
|
|
const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
|
|
|
|
|
PreSetAxis(identifier, binding_left_x.input.axis.axis);
|
|
|
|
|
PreSetAxis(identifier, binding_left_y.input.axis.axis);
|
|
|
|
|
const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis);
|
|
|
|
|
const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis);
|
|
|
|
|
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
|
|
|
|
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
|
|
|
|
binding_left_y.value.axis,
|
|
|
|
|
BuildParamPackageForAnalog(identifier, binding_left_x.input.axis.axis,
|
|
|
|
|
binding_left_y.input.axis.axis,
|
|
|
|
|
left_offset_x, left_offset_y));
|
|
|
|
|
}
|
|
|
|
|
const auto& binding_right_x =
|
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
|
|
|
|
const auto& binding_right_y =
|
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
|
|
|
|
const auto binding_right_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTX);
|
|
|
|
|
const auto binding_right_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTY);
|
|
|
|
|
const auto identifier = joystick->GetPadIdentifier();
|
|
|
|
|
PreSetController(identifier);
|
|
|
|
|
PreSetAxis(identifier, binding_right_x.value.axis);
|
|
|
|
|
PreSetAxis(identifier, binding_right_y.value.axis);
|
|
|
|
|
const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
|
|
|
|
|
const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis);
|
|
|
|
|
PreSetAxis(identifier, binding_right_x.input.axis.axis);
|
|
|
|
|
PreSetAxis(identifier, binding_right_y.input.axis.axis);
|
|
|
|
|
const auto right_offset_x = -GetAxis(identifier, binding_right_x.input.axis.axis);
|
|
|
|
|
const auto right_offset_y = GetAxis(identifier, binding_right_y.input.axis.axis);
|
|
|
|
|
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
|
|
|
|
BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
|
|
|
|
|
binding_right_y.value.axis, right_offset_x,
|
|
|
|
|
BuildParamPackageForAnalog(identifier, binding_right_x.input.axis.axis,
|
|
|
|
|
binding_right_y.input.axis.axis, right_offset_x,
|
|
|
|
|
right_offset_y));
|
|
|
|
|
return mapping;
|
|
|
|
|
}
|
|
|
|
@@ -1102,19 +1255,16 @@ bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
|
|
|
|
|
|
|
|
|
|
const auto& axis_x = params.Get("axis_x", 0);
|
|
|
|
|
const auto& axis_y = params.Get("axis_y", 0);
|
|
|
|
|
const auto& binding_left_x =
|
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
|
|
|
|
const auto& binding_right_x =
|
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
|
|
|
|
const auto& binding_left_y =
|
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
|
|
|
|
const auto& binding_right_y =
|
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
|
|
|
|
const auto bindings = GetBindings(controller);
|
|
|
|
|
const auto binding_left_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTX);
|
|
|
|
|
const auto binding_right_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTX);
|
|
|
|
|
const auto binding_left_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTY);
|
|
|
|
|
const auto binding_right_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTY);
|
|
|
|
|
|
|
|
|
|
if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) {
|
|
|
|
|
if (axis_x != binding_left_y.input.axis.axis && axis_x != binding_right_y.input.axis.axis) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) {
|
|
|
|
|
if (axis_y != binding_left_x.input.axis.axis && axis_y != binding_right_x.input.axis.axis) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|