[vulkan] Removing Static mode for pipeline compilations

This commit is contained in:
CamilleLaVey
2026-02-01 21:47:21 -04:00
parent d1251e2987
commit ad71860407
3 changed files with 3 additions and 28 deletions
+2 -2
View File
@@ -535,9 +535,9 @@ struct Values {
#elif defined (__FreeBSD__)
ExtendedDynamicState::EDS3,
#elif defined (ANDROID)
ExtendedDynamicState::Static,
ExtendedDynamicState::Core,
#elif defined (__APPLE__)
ExtendedDynamicState::Static,
ExtendedDynamicState::Core,
#else
ExtendedDynamicState::EDS2,
#endif
+1 -1
View File
@@ -153,7 +153,7 @@ ENUM(GpuUnswizzleSize, VerySmall, Small, Normal, Large, VeryLarge)
ENUM(GpuUnswizzle, VeryLow, Low, Normal, Medium, High)
ENUM(GpuUnswizzleChunk, VeryLow, Low, Normal, Medium, High)
ENUM(TemperatureUnits, Celsius, Fahrenheit)
ENUM(ExtendedDynamicState, Static, Core, EDS1, EDS2, EDS3);
ENUM(ExtendedDynamicState, Core, EDS1, EDS2, EDS3);
ENUM(GpuLogLevel, Off, Errors, Standard, Verbose, All)
template <typename Type>