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[vulkan] Removing Static mode for pipeline compilations
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@@ -535,9 +535,9 @@ struct Values {
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#elif defined (__FreeBSD__)
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ExtendedDynamicState::EDS3,
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#elif defined (ANDROID)
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ExtendedDynamicState::Static,
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ExtendedDynamicState::Core,
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#elif defined (__APPLE__)
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ExtendedDynamicState::Static,
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ExtendedDynamicState::Core,
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#else
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ExtendedDynamicState::EDS2,
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#endif
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@@ -153,7 +153,7 @@ ENUM(GpuUnswizzleSize, VerySmall, Small, Normal, Large, VeryLarge)
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ENUM(GpuUnswizzle, VeryLow, Low, Normal, Medium, High)
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ENUM(GpuUnswizzleChunk, VeryLow, Low, Normal, Medium, High)
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ENUM(TemperatureUnits, Celsius, Fahrenheit)
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ENUM(ExtendedDynamicState, Static, Core, EDS1, EDS2, EDS3);
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ENUM(ExtendedDynamicState, Core, EDS1, EDS2, EDS3);
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ENUM(GpuLogLevel, Off, Errors, Standard, Verbose, All)
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template <typename Type>
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