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[TEST] Remove sRGB curve convertion
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@@ -1406,10 +1406,8 @@ void DecompressBlock(ivec3 coord) {
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vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
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p = Cf / 65535.0f;
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#ifdef VULKAN
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// Destination is always linear RGBA16F on this path; apply the sRGB curve
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// ourselves since there's no sRGB-tagged format left to do it automatically.
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// p is (A,R,G,B); alpha (p.x) is never gamma-encoded.
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if (is_srgb != 0u) {
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// if (is_srgb != 0u)
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if (false) {
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p.yzw = SRGBToLinear(p.yzw);
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}
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#endif
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