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Keep refining astc decoding math
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@@ -1107,7 +1107,7 @@ void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging)
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const GPUVAddr gpu_addr = image.gpu_addr;
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if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
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gpu_memory->ReadBlock(gpu_addr, mapped_span.data(), mapped_span.size_bytes(),
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gpu_memory->ReadBlock(gpu_addr, mapped_span.data(), image.guest_size_bytes,
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VideoCommon::CacheType::NoTextureCache);
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const auto uploads = FullUploadSwizzles(image.info);
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runtime.AccelerateImageUpload(image, staging, FixSmallVectorADL(uploads));
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