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[opengl] Fix SwapBuffers warning when window is not exposed (#3429)
This fixes an annoying warning when opening any game using OpenGL. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3429 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <algorithm>
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#include <algorithm>
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@@ -193,6 +193,13 @@ public:
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}
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}
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void SwapBuffers() override {
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void SwapBuffers() override {
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if (auto window = dynamic_cast<QWindow*>(surface)) {
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if (!window->isExposed()) {
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LOG_DEBUG(Frontend, "SwapBuffers ignored: window not exposed");
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return;
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}
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}
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context->swapBuffers(surface);
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context->swapBuffers(surface);
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}
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}
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