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synced 2026-08-22 23:50:32 +00:00
remove highp
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@@ -0,0 +1,34 @@
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diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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index 2db04b3..056d177 100644
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--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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@@ -8,8 +8,10 @@
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//
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//============================================================================================================
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-precision mediump float;
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-precision highp int;
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+//precision mediump float;
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+//precision highp int;
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+#define highp
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+#define mediump
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////////////////////////
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// USER CONFIGURATION //
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diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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index 5a38589..5ed5f5e 100644
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--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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@@ -8,8 +8,10 @@
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//
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//============================================================================================================
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-precision mediump float;
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-precision highp int;
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+//precision mediump float;
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+//precision highp int;
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+#define highp
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+#define mediump
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////////////////////////
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// USER CONFIGURATION //
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