[TEST] Returned shaderFloat16 to QCOM

This commit is contained in:
CamilleLaVey
2026-07-07 15:49:29 -04:00
parent 0e1e0d5664
commit b54be98731
@@ -513,9 +513,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float controls.");
RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float16.");
RemoveExtensionFeature(extensions.shader_float16_int8, features.shader_float16_int8,
VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader atomic int64.");
RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);