[nce, fs] tico support, fix FS bug that would nuke entire 'switch' folder (#4086)

Contains the minimal set of functionalities to allow tico installer succeed, and tico work normally EXCEPT for game launching (which me or someone else will investigate later)

First three commits are from PR 4012.

The other six, kinda dizzy to explain each one. All were implemented based on tico source, switchbrew and libnx.
Hopefully the commit messages will do.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4086
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
xbzk
2026-07-23 21:59:55 +02:00
committed by crueter
parent 89004124a5
commit b85f289048
14 changed files with 502 additions and 22 deletions
+2 -2
View File
@@ -440,7 +440,7 @@ VirtualDir RealVfsDirectory::CreateDirectoryRelative(std::string_view relative_p
bool RealVfsDirectory::DeleteSubdirectoryRecursive(std::string_view name) {
const auto full_path = FS::SanitizePath(this->path + '/' + std::string(name));
return base.DeleteDirectory(full_path);
return FS::RemoveDirRecursively(full_path);
}
std::vector<VirtualFile> RealVfsDirectory::GetFiles() const {
@@ -506,7 +506,7 @@ VirtualFile RealVfsDirectory::CreateFile(std::string_view name) {
bool RealVfsDirectory::DeleteSubdirectory(std::string_view name) {
const std::string subdir_path = (path + '/').append(name);
return base.DeleteDirectory(subdir_path);
return FS::RemoveDir(subdir_path);
}
bool RealVfsDirectory::DeleteFile(std::string_view name) {