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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-01 18:53:17 +00:00
Step back + keeping fixes from unified download + shared mem refactor
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@@ -13,6 +13,7 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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Id SharedPointer(EmitContext& ctx, Id offset, u32 index_offset = 0) {
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offset = ctx.BoundSharedOffset(offset, 4 + index_offset * 4);
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const Id shift_id{ctx.Const(2U)};
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Id index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)};
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if (index_offset > 0) {
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@@ -160,7 +161,8 @@ Id EmitSharedAtomicExchange32(EmitContext& ctx, Id offset, Id value) {
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Id EmitSharedAtomicExchange64(EmitContext& ctx, Id offset, Id value) {
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if (ctx.profile.support_shared_int64_atomics && ctx.uses_explicit_workgroup_layout) {
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const Id shift_id{ctx.Const(3U)};
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const Id index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)};
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const Id index{
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ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.BoundSharedOffset(offset, 8), shift_id)};
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const Id pointer{
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ctx.OpAccessChain(ctx.shared_u64, ctx.shared_memory_u64, ctx.u32_zero_value, index)};
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const auto [scope, semantics]{AtomicArgs(ctx)};
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