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[TEST] Return the previous geometry shader passthrough handling
This commit is contained in:
@@ -169,36 +169,11 @@ std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
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return mapping;
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return mapping;
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}
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}
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struct PassthroughVertices {
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u32 count;
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u32 first;
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u32 stride;
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};
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PassthroughVertices GetPassthroughVertices(InputTopology input_topology) {
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switch (input_topology) {
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case InputTopology::Points:
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return {1, 0, 1};
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case InputTopology::Lines:
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return {2, 0, 1};
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case InputTopology::LinesAdjacency:
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return {2, 1, 1};
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case InputTopology::Triangles:
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return {3, 0, 1};
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case InputTopology::TrianglesAdjacency:
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return {3, 0, 2};
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}
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return {3, 0, 1};
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}
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void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
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void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
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const Shader::VaryingState& passthrough_mask,
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const Shader::VaryingState& passthrough_mask,
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bool passthrough_position,
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bool passthrough_position,
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std::optional<IR::Attribute> passthrough_layer_attr,
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std::optional<IR::Attribute> passthrough_layer_attr) {
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InputTopology input_topology) {
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for (u32 i = 0; i < program.output_vertices; i++) {
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const PassthroughVertices vertices{GetPassthroughVertices(input_topology)};
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for (u32 vertex = 0; vertex < vertices.count; vertex++) {
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const u32 i = vertices.first + vertex * vertices.stride;
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// Assign generics from input
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// Assign generics from input
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for (u32 j = 0; j < 32; j++) {
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for (u32 j = 0; j < 32; j++) {
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if (!passthrough_mask.Generic(j)) {
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if (!passthrough_mask.Generic(j)) {
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@@ -233,16 +208,25 @@ void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
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ir.EndPrimitive(ir.Imm32(0));
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ir.EndPrimitive(ir.Imm32(0));
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}
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}
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void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info,
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u32 GetOutputTopologyVertices(OutputTopology output_topology) {
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InputTopology input_topology) {
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switch (output_topology) {
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case OutputTopology::PointList:
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return 1;
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case OutputTopology::LineStrip:
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return 2;
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default:
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return 3;
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}
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}
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void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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for (IR::Inst& inst : block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Epilogue) {
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if (inst.GetOpcode() == IR::Opcode::Epilogue) {
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IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
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EmitGeometryPassthrough(
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EmitGeometryPassthrough(
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ir, program, program.info.passthrough,
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ir, program, program.info.passthrough,
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program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {},
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program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
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input_topology);
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}
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}
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}
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}
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}
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}
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@@ -251,8 +235,7 @@ void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInf
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} // Anonymous namespace
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} // Anonymous namespace
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IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
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IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
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Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info,
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Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
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InputTopology input_topology) {
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HostTranslateInfo normalized_host_info{host_info};
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HostTranslateInfo normalized_host_info{host_info};
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normalized_host_info.ApplyDescriptorLimitPolicy();
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normalized_host_info.ApplyDescriptorLimitPolicy();
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@@ -281,9 +264,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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}
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}
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if (!normalized_host_info.support_geometry_shader_passthrough) {
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if (!normalized_host_info.support_geometry_shader_passthrough) {
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program.output_vertices = GetPassthroughVertices(input_topology).count;
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program.output_vertices = GetOutputTopologyVertices(program.output_topology);
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LowerGeometryPassthrough(program, normalized_host_info, input_topology);
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LowerGeometryPassthrough(program, normalized_host_info);
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program.is_geometry_passthrough = false;
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}
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}
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}
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}
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break;
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break;
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@@ -432,12 +414,11 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool,
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ObjectPool<IR::Block>& block_pool,
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const HostTranslateInfo& host_info,
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const HostTranslateInfo& host_info,
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IR::Program& source_program,
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IR::Program& source_program,
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Shader::OutputTopology output_topology,
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Shader::OutputTopology output_topology) {
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InputTopology input_topology) {
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IR::Program program;
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IR::Program program;
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program.stage = Stage::Geometry;
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program.stage = Stage::Geometry;
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program.output_topology = output_topology;
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program.output_topology = output_topology;
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program.output_vertices = GetPassthroughVertices(input_topology).count;
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program.output_vertices = GetOutputTopologyVertices(output_topology);
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program.is_geometry_passthrough = false;
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program.is_geometry_passthrough = false;
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program.info.loads.mask = source_program.info.stores.mask;
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program.info.loads.mask = source_program.info.stores.mask;
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@@ -452,7 +433,7 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
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IR::IREmitter ir{*current_block};
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IR::IREmitter ir{*current_block};
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EmitGeometryPassthrough(ir, program, program.info.stores, true,
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EmitGeometryPassthrough(ir, program, program.info.stores, true,
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source_program.info.emulated_layer, input_topology);
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source_program.info.emulated_layer);
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IR::Block* return_block{block_pool.Create(inst_pool)};
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IR::Block* return_block{block_pool.Create(inst_pool)};
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IR::IREmitter{*return_block}.Epilogue();
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IR::IREmitter{*return_block}.Epilogue();
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@@ -21,8 +21,7 @@ namespace Shader::Maxwell {
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[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
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[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool, Environment& env,
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ObjectPool<IR::Block>& block_pool, Environment& env,
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Flow::CFG& cfg, const HostTranslateInfo& host_info,
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Flow::CFG& cfg, const HostTranslateInfo& host_info);
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InputTopology input_topology);
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env_vertex_b);
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Environment& env_vertex_b);
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@@ -36,7 +35,6 @@ void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_inf
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ObjectPool<IR::Block>& block_pool,
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ObjectPool<IR::Block>& block_pool,
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const HostTranslateInfo& host_info,
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const HostTranslateInfo& host_info,
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IR::Program& source_program,
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IR::Program& source_program,
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Shader::OutputTopology output_topology,
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Shader::OutputTopology output_topology);
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InputTopology input_topology);
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} // namespace Shader::Maxwell
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} // namespace Shader::Maxwell
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@@ -72,25 +72,6 @@ Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topolo
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}
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}
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}
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}
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Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology) {
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switch (topology) {
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case Maxwell::PrimitiveTopology::Points:
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return Shader::InputTopology::Points;
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case Maxwell::PrimitiveTopology::Lines:
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case Maxwell::PrimitiveTopology::LineLoop:
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case Maxwell::PrimitiveTopology::LineStrip:
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return Shader::InputTopology::Lines;
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case Maxwell::PrimitiveTopology::LinesAdjacency:
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case Maxwell::PrimitiveTopology::LineStripAdjacency:
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return Shader::InputTopology::LinesAdjacency;
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case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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return Shader::InputTopology::TrianglesAdjacency;
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default:
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return Shader::InputTopology::Triangles;
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}
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}
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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const Shader::IR::Program& program,
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const Shader::IR::Program& program,
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const Shader::IR::Program* previous_program,
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const Shader::IR::Program* previous_program,
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@@ -146,7 +127,33 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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default:
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default:
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break;
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break;
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}
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}
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info.input_topology = MaxwellToInputTopology(key.gs_input_topology);
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switch (key.gs_input_topology) {
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case Maxwell::PrimitiveTopology::Points:
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info.input_topology = Shader::InputTopology::Points;
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break;
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case Maxwell::PrimitiveTopology::Lines:
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case Maxwell::PrimitiveTopology::LineLoop:
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case Maxwell::PrimitiveTopology::LineStrip:
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info.input_topology = Shader::InputTopology::Lines;
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break;
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case Maxwell::PrimitiveTopology::Triangles:
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case Maxwell::PrimitiveTopology::TriangleStrip:
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case Maxwell::PrimitiveTopology::TriangleFan:
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case Maxwell::PrimitiveTopology::Quads:
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case Maxwell::PrimitiveTopology::QuadStrip:
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case Maxwell::PrimitiveTopology::Polygon:
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case Maxwell::PrimitiveTopology::Patches:
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info.input_topology = Shader::InputTopology::Triangles;
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break;
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case Maxwell::PrimitiveTopology::LinesAdjacency:
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case Maxwell::PrimitiveTopology::LineStripAdjacency:
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info.input_topology = Shader::InputTopology::LinesAdjacency;
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break;
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case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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info.input_topology = Shader::InputTopology::TrianglesAdjacency;
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break;
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}
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info.glasm_use_storage_buffers = glasm_use_storage_buffers;
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info.glasm_use_storage_buffers = glasm_use_storage_buffers;
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return info;
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return info;
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}
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}
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@@ -476,10 +483,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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&& index == u32(Maxwell::ShaderType::Geometry);
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&& index == u32(Maxwell::ShaderType::Geometry);
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if (key.unique_hashes[index] == 0 && is_emulated_stage) {
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if (key.unique_hashes[index] == 0 && is_emulated_stage) {
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auto topology = MaxwellToOutputTopology(key.gs_input_topology);
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auto topology = MaxwellToOutputTopology(key.gs_input_topology);
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programs[index] =
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programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
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GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
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*layer_source_program, topology);
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*layer_source_program, topology,
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MaxwellToInputTopology(key.gs_input_topology));
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continue;
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continue;
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}
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}
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if (key.unique_hashes[index] == 0) {
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if (key.unique_hashes[index] == 0) {
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@@ -497,15 +502,13 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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if (!uses_vertex_a || index != 1) {
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if (!uses_vertex_a || index != 1) {
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// Normal path
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// Normal path
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
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MaxwellToInputTopology(key.gs_input_topology));
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total_storage_buffers += Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors);
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total_storage_buffers += Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors);
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} else {
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} else {
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// VertexB path when VertexA is present.
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// VertexB path when VertexA is present.
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auto& program_va{programs[0]};
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auto& program_va{programs[0]};
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auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
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auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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MaxwellToInputTopology(key.gs_input_topology))};
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total_storage_buffers += Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors);
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total_storage_buffers += Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors);
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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}
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}
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@@ -594,8 +597,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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env.Dump(hash, key.unique_hash);
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env.Dump(hash, key.unique_hash);
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}
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}
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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Shader::InputTopology::Points)};
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const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
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const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
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Shader::RuntimeInfo info;
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Shader::RuntimeInfo info;
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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@@ -152,25 +152,6 @@ Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t inde
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return Shader::AttributeType::Disabled;
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return Shader::AttributeType::Disabled;
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}
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}
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Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology) {
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switch (topology) {
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case Maxwell::PrimitiveTopology::Points:
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return Shader::InputTopology::Points;
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case Maxwell::PrimitiveTopology::Lines:
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case Maxwell::PrimitiveTopology::LineLoop:
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case Maxwell::PrimitiveTopology::LineStrip:
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return Shader::InputTopology::Lines;
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case Maxwell::PrimitiveTopology::LinesAdjacency:
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case Maxwell::PrimitiveTopology::LineStripAdjacency:
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return Shader::InputTopology::LinesAdjacency;
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case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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return Shader::InputTopology::TrianglesAdjacency;
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default:
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return Shader::InputTopology::Triangles;
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}
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}
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Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
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Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
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const GraphicsPipelineCacheKey& key,
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const GraphicsPipelineCacheKey& key,
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const Shader::IR::Program& program,
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const Shader::IR::Program& program,
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@@ -289,7 +270,33 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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default:
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default:
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break;
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break;
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}
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}
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info.input_topology = MaxwellToInputTopology(key.state.topology);
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switch (key.state.topology) {
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case Maxwell::PrimitiveTopology::Points:
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info.input_topology = Shader::InputTopology::Points;
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break;
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case Maxwell::PrimitiveTopology::Lines:
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case Maxwell::PrimitiveTopology::LineLoop:
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case Maxwell::PrimitiveTopology::LineStrip:
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info.input_topology = Shader::InputTopology::Lines;
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break;
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case Maxwell::PrimitiveTopology::Triangles:
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case Maxwell::PrimitiveTopology::TriangleStrip:
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case Maxwell::PrimitiveTopology::TriangleFan:
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case Maxwell::PrimitiveTopology::Quads:
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case Maxwell::PrimitiveTopology::QuadStrip:
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case Maxwell::PrimitiveTopology::Polygon:
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case Maxwell::PrimitiveTopology::Patches:
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info.input_topology = Shader::InputTopology::Triangles;
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break;
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case Maxwell::PrimitiveTopology::LinesAdjacency:
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case Maxwell::PrimitiveTopology::LineStripAdjacency:
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info.input_topology = Shader::InputTopology::LinesAdjacency;
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break;
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case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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info.input_topology = Shader::InputTopology::TrianglesAdjacency;
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break;
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}
|
||||||
info.force_early_z = key.state.early_z != 0;
|
info.force_early_z = key.state.early_z != 0;
|
||||||
info.y_negate = key.state.y_negate != 0;
|
info.y_negate = key.state.y_negate != 0;
|
||||||
return info;
|
return info;
|
||||||
@@ -786,10 +793,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
|||||||
index == static_cast<u32>(Maxwell::ShaderType::Geometry);
|
index == static_cast<u32>(Maxwell::ShaderType::Geometry);
|
||||||
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
|
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
|
||||||
auto topology = MaxwellToOutputTopology(key.state.topology);
|
auto topology = MaxwellToOutputTopology(key.state.topology);
|
||||||
programs[index] =
|
programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
|
||||||
GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
|
*layer_source_program, topology);
|
||||||
*layer_source_program, topology,
|
|
||||||
MaxwellToInputTopology(key.state.topology));
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (key.unique_hashes[index] == 0) {
|
if (key.unique_hashes[index] == 0) {
|
||||||
@@ -802,13 +807,11 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
|||||||
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
|
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
|
||||||
if (!uses_vertex_a || index != 1) {
|
if (!uses_vertex_a || index != 1) {
|
||||||
// Normal path
|
// Normal path
|
||||||
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
|
||||||
MaxwellToInputTopology(key.state.topology));
|
|
||||||
} else {
|
} else {
|
||||||
// VertexB path when VertexA is present.
|
// VertexB path when VertexA is present.
|
||||||
auto& program_va{programs[0]};
|
auto& program_va{programs[0]};
|
||||||
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||||
MaxwellToInputTopology(key.state.topology))};
|
|
||||||
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
|
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -954,8 +957,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
|||||||
env.Dump(hash, key.unique_hash);
|
env.Dump(hash, key.unique_hash);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||||
Shader::InputTopology::Points)};
|
|
||||||
const VkDriverIdKHR driver_id = device.GetDriverID();
|
const VkDriverIdKHR driver_id = device.GetDriverID();
|
||||||
const bool needs_shared_mem_clamp =
|
const bool needs_shared_mem_clamp =
|
||||||
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
|
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
|
||||||
|
|||||||
Reference in New Issue
Block a user