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[desktop] fix save data location, orphaned profiles finder (#2678)
Previously, if the user had their NAND in a nonstandard location, profiles.dat would be read from the standard Eden path and thus return effectively garbage data. What this would result in is: - The Qt profile manager would be completely nonfunctional - "Open Save Data Location" would put you into the completely wrong place - Games would read from incorrect locations for their saves To solve this, I made it so that profiles.dat is re-read *after* QtConfig initializes. It's not the perfect solution, but it works. Additionally, this adds an orphaned profiles finder: - walks through the save folders in nand/user/save/000.../ - for each subdirectory, checks to see if profiles.dat contains a corresponding UUID - If not, the profile is "orphaned". It may contain legit save data, so let the user decide how to handle it (famous last words) - Empty profiles are just removed. If they really matter, they're instantly recreated anyways. The orphaned profiles check runs right *after* the decryption keys check, but before the game list ever gets populated Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2678 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -4,7 +4,6 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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@@ -129,10 +128,6 @@ std::string SaveDataFactory::GetFullPath(ProgramId program_id, VirtualDir dir,
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std::string out = GetSaveDataSpaceIdPath(space);
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LOG_INFO(Common_Filesystem, "Save ID: {:016X}", save_id);
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LOG_INFO(Common_Filesystem, "User ID[1]: {:016X}", user_id[1]);
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LOG_INFO(Common_Filesystem, "User ID[0]: {:016X}", user_id[0]);
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switch (type) {
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case SaveDataType::System:
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return fmt::format("{}save/{:016X}/{:016X}{:016X}", out, save_id, user_id[1], user_id[0]);
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