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wow, this is fuckery of abi breakage (1/2)
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@@ -298,7 +298,7 @@ u32 Maxwell3D::ProcessShadowRam(u32 method, u32 argument) {
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return argument;
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}
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void Maxwell3D::ConsumeSinkImpl() {
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void Maxwell3D::ConsumeSinkImpl(Core::System& system) {
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std::stable_sort(method_sink.begin(), method_sink.end(),
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[](const auto& a, const auto& b) { return a.first < b.first; });
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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