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GPU SMMU: Expand to 34 bits
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@@ -95,7 +95,6 @@ NvResult nvhost_nvdec_common::Submit(IoctlSubmit& params, std::span<u8> data, De
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offset += SliceVectors(data, fence_thresholds, params.fence_count, offset);
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auto& gpu = system.GPU();
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//auto& device_memory = system.Host1x().MemoryManager();
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auto* session = core.GetSession(sessions[fd]);
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if (gpu.UseNvdec()) {
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