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[chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com> Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: Gamer64 <gamer64@eden-emu.dev> Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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@@ -17,7 +20,7 @@ void Scheduler::Push(s32 channel, CommandList&& entries) {
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std::unique_lock lk(scheduling_guard);
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auto it = channels.find(channel);
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ASSERT(it != channels.end());
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auto channel_state = it->second;
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auto& channel_state = it->second;
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gpu.BindChannel(channel_state->bind_id);
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channel_state->dma_pusher->Push(std::move(entries));
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channel_state->dma_pusher->DispatchCalls();
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@@ -108,7 +108,7 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in
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VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u32 down_shift = 0) {
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const auto& src = regs.scissor_test[index];
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VkRect2D scissor;
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VkRect2D scissor{};
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const auto scale_up = [&](s32 value) -> s32 {
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if (value == 0) {
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return 0U;
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@@ -374,7 +374,7 @@ void RasterizerVulkan::Clear(u32 layer_count) {
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}
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UpdateViewportsState(regs);
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VkRect2D default_scissor;
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VkRect2D default_scissor{};
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default_scissor.offset.x = 0;
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default_scissor.offset.y = 0;
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default_scissor.extent.width = (std::numeric_limits<s32>::max)();
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