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[chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com> Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: Gamer64 <gamer64@eden-emu.dev> Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
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@@ -1495,7 +1495,7 @@ void MainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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OnPauseGame();
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} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
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} else if (!emu_thread->IsRunning() && auto_paused && (state & Qt::ApplicationActive)) {
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auto_paused = false;
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OnStartGame();
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}
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@@ -1505,7 +1505,7 @@ void MainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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Settings::values.audio_muted = true;
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auto_muted = true;
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} else if (auto_muted && state == Qt::ApplicationActive) {
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} else if (auto_muted && (state & Qt::ApplicationActive)) {
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Settings::values.audio_muted = false;
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auto_muted = false;
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}
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