Revert "A quick experiment on frame rate target"

This commit is contained in:
CamilleLaVey
2026-08-14 02:30:55 -04:00
parent 417d80fc42
commit bc96de8eb6
10 changed files with 16 additions and 143 deletions
-10
View File
@@ -392,16 +392,6 @@ size_t FrameGenGenerations() {
return FrameGenMultiplier() - 1;
}
size_t FrameGenMaxGenerations() {
if (!values.frame_gen.GetValue()) {
return 0;
}
if (values.frame_gen_target_rate.GetValue() != 0) {
return MAX_FRAME_GEN_MULTIPLIER - 1;
}
return FrameGenMultiplier() - 1;
}
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {
-13
View File
@@ -423,17 +423,6 @@ struct Values {
true,
&frame_gen};
SwitchableSetting<u32, true> frame_gen_target_rate{linkage,
0,
0,
240,
"frame_gen_target_rate",
Category::Renderer,
Specialization::Countable,
true,
false,
&frame_gen};
SwitchableSetting<u32, true> frame_gen_queue_target{linkage,
1,
0,
@@ -945,8 +934,6 @@ constexpr u32 MAX_FRAME_GEN_MULTIPLIER = 4;
[[nodiscard]] size_t FrameGenGenerations();
[[nodiscard]] size_t FrameGenMaxGenerations();
bool getDebugKnobAt(u8 i);
void UpdateGPUAccuracy();