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[texture_cache] Added b5g6r5 pixel format to depth blit resolves
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@@ -1299,7 +1299,9 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
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case PixelFormat::R32G32_FLOAT:
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case PixelFormat::R32G32_SINT:
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case PixelFormat::R32_FLOAT:
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if ((src_view.format == PixelFormat::D32_FLOAT) && Settings::values.fix_bloom_effects.GetValue()) {
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if (src_view.format == PixelFormat::D32_FLOAT &&
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(dst_view.format == PixelFormat::B5G6R5_UNORM ||
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Settings::values.fix_bloom_effects.GetValue())) {
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const Region2D region{
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.start = {0, 0},
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.end = {static_cast<s32>(dst->RenderArea().width),
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