android: Migrate in-game overlay settings to ini

This commit is contained in:
t895
2023-12-24 15:42:28 -05:00
parent c90fc6308c
commit c206e92b35
27 changed files with 1209 additions and 847 deletions
@@ -35,6 +35,7 @@ void AndroidConfig::ReadAndroidValues() {
if (global) {
ReadAndroidUIValues();
ReadUIValues();
ReadOverlayValues();
}
ReadDriverValues();
}
@@ -81,10 +82,42 @@ void AndroidConfig::ReadDriverValues() {
EndGroup();
}
void AndroidConfig::ReadOverlayValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Overlay));
ReadCategory(Settings::Category::Overlay);
AndroidSettings::values.overlay_control_data.clear();
const int control_data_size = BeginArray("control_data");
for (int i = 0; i < control_data_size; ++i) {
SetArrayIndex(i);
AndroidSettings::OverlayControlData control_data;
control_data.id = ReadStringSetting(std::string("id"));
control_data.enabled = ReadBooleanSetting(std::string("enabled"));
control_data.landscape_position.first =
ReadDoubleSetting(std::string("landscape\\x_position"));
control_data.landscape_position.second =
ReadDoubleSetting(std::string("landscape\\y_position"));
control_data.portrait_position.first =
ReadDoubleSetting(std::string("portrait\\x_position"));
control_data.portrait_position.second =
ReadDoubleSetting(std::string("portrait\\y_position"));
control_data.foldable_position.first =
ReadDoubleSetting(std::string("foldable\\x_position"));
control_data.foldable_position.second =
ReadDoubleSetting(std::string("foldable\\y_position"));
AndroidSettings::values.overlay_control_data.push_back(control_data);
}
EndArray();
EndGroup();
}
void AndroidConfig::SaveAndroidValues() {
if (global) {
SaveAndroidUIValues();
SaveUIValues();
SaveOverlayValues();
}
SaveDriverValues();
@@ -131,6 +164,35 @@ void AndroidConfig::SaveDriverValues() {
EndGroup();
}
void AndroidConfig::SaveOverlayValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Overlay));
WriteCategory(Settings::Category::Overlay);
BeginArray("control_data");
for (size_t i = 0; i < AndroidSettings::values.overlay_control_data.size(); ++i) {
SetArrayIndex(i);
const auto& control_data = AndroidSettings::values.overlay_control_data[i];
WriteStringSetting(std::string("id"), control_data.id);
WriteBooleanSetting(std::string("enabled"), control_data.enabled);
WriteDoubleSetting(std::string("landscape\\x_position"),
control_data.landscape_position.first);
WriteDoubleSetting(std::string("landscape\\y_position"),
control_data.landscape_position.second);
WriteDoubleSetting(std::string("portrait\\x_position"),
control_data.portrait_position.first);
WriteDoubleSetting(std::string("portrait\\y_position"),
control_data.portrait_position.second);
WriteDoubleSetting(std::string("foldable\\x_position"),
control_data.foldable_position.first);
WriteDoubleSetting(std::string("foldable\\y_position"),
control_data.foldable_position.second);
}
EndArray();
EndGroup();
}
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {