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[android] Restore the nvdec toggle (#4280)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4280 Reviewed-by: Samuel <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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-2
@@ -307,8 +307,6 @@ class SettingsFragmentPresenter(
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// TODO(crueter): sub-submenus?
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private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
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sl.apply {
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// add(IntSetting.RENDERER_NVDEC_EMULATION.key)
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add(IntSetting.RENDERER_RESOLUTION.key)
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add(IntSetting.RENDERER_VSYNC.key)
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add(IntSetting.RENDERER_SCALING_FILTER.key)
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@@ -325,6 +323,7 @@ class SettingsFragmentPresenter(
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add(IntSetting.MAX_ANISOTROPY.key)
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add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
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add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
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add(IntSetting.RENDERER_NVDEC_EMULATION.key)
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add(BooleanSetting.SYNC_MEMORY_OPERATIONS.key)
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add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
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@@ -111,7 +111,7 @@
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC Emulation</string>
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<string name="nvdec_emulation_description">Select how video decoding (NVDEC) is handled during cutscenes and intros.</string>
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<string name="nvdec_emulation_description">Change to CPU if a crash occurs on cinematics.</string>
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<string name="nvdec_emulation_cpu" translatable="false">CPU</string>
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<string name="nvdec_emulation_gpu" translatable="false">GPU</string>
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<string name="nvdec_emulation_none">None</string>
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