mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-31 02:35:39 +00:00
[cmake] Allow proper unity builds
Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -9,7 +12,7 @@
|
||||
namespace Shader::Maxwell {
|
||||
namespace {
|
||||
|
||||
enum class TextureType : u64 {
|
||||
enum class TextureGradientType : u64 {
|
||||
_1D,
|
||||
ARRAY_1D,
|
||||
_2D,
|
||||
@@ -20,23 +23,23 @@ enum class TextureType : u64 {
|
||||
ARRAY_CUBE,
|
||||
};
|
||||
|
||||
Shader::TextureType GetType(TextureType type) {
|
||||
Shader::TextureType GetType(TextureGradientType type) {
|
||||
switch (type) {
|
||||
case TextureType::_1D:
|
||||
case TextureGradientType::_1D:
|
||||
return Shader::TextureType::Color1D;
|
||||
case TextureType::ARRAY_1D:
|
||||
case TextureGradientType::ARRAY_1D:
|
||||
return Shader::TextureType::ColorArray1D;
|
||||
case TextureType::_2D:
|
||||
case TextureGradientType::_2D:
|
||||
return Shader::TextureType::Color2D;
|
||||
case TextureType::ARRAY_2D:
|
||||
case TextureGradientType::ARRAY_2D:
|
||||
return Shader::TextureType::ColorArray2D;
|
||||
case TextureType::_3D:
|
||||
case TextureGradientType::_3D:
|
||||
return Shader::TextureType::Color3D;
|
||||
case TextureType::ARRAY_3D:
|
||||
case TextureGradientType::ARRAY_3D:
|
||||
throw NotImplementedException("3D array texture type");
|
||||
case TextureType::CUBE:
|
||||
case TextureGradientType::CUBE:
|
||||
return Shader::TextureType::ColorCube;
|
||||
case TextureType::ARRAY_CUBE:
|
||||
case TextureGradientType::ARRAY_CUBE:
|
||||
return Shader::TextureType::ColorArrayCube;
|
||||
}
|
||||
throw NotImplementedException("Invalid texture type {}", type);
|
||||
@@ -50,7 +53,7 @@ IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg, bool has_lod_clamp) {
|
||||
v.ir.BitFieldExtract(value, v.ir.Imm32(base + 4), v.ir.Imm32(4), true));
|
||||
}
|
||||
|
||||
void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
|
||||
void TextureGatherImpl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
|
||||
union {
|
||||
u64 raw;
|
||||
BitField<49, 1, u64> nodep;
|
||||
@@ -60,7 +63,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
|
||||
BitField<0, 8, IR::Reg> dest_reg;
|
||||
BitField<8, 8, IR::Reg> coord_reg;
|
||||
BitField<20, 8, IR::Reg> derivative_reg;
|
||||
BitField<28, 3, TextureType> type;
|
||||
BitField<28, 3, TextureGradientType> type;
|
||||
BitField<31, 4, u64> mask;
|
||||
BitField<36, 13, u64> cbuf_offset;
|
||||
} const txd{insn};
|
||||
@@ -88,25 +91,25 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
|
||||
return v.ir.ConvertUToF(32, 16, array_index);
|
||||
}};
|
||||
switch (txd.type) {
|
||||
case TextureType::_1D: {
|
||||
case TextureGradientType::_1D: {
|
||||
coords = v.F(base_reg);
|
||||
num_derivatives = 1;
|
||||
last_reg = base_reg + 1;
|
||||
break;
|
||||
}
|
||||
case TextureType::ARRAY_1D: {
|
||||
case TextureGradientType::ARRAY_1D: {
|
||||
last_reg = base_reg + 1;
|
||||
coords = v.ir.CompositeConstruct(v.F(base_reg), read_array());
|
||||
num_derivatives = 1;
|
||||
break;
|
||||
}
|
||||
case TextureType::_2D: {
|
||||
case TextureGradientType::_2D: {
|
||||
last_reg = base_reg + 2;
|
||||
coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1));
|
||||
num_derivatives = 2;
|
||||
break;
|
||||
}
|
||||
case TextureType::ARRAY_2D: {
|
||||
case TextureGradientType::ARRAY_2D: {
|
||||
last_reg = base_reg + 2;
|
||||
coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1), read_array());
|
||||
num_derivatives = 2;
|
||||
@@ -170,11 +173,11 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
|
||||
} // Anonymous namespace
|
||||
|
||||
void TranslatorVisitor::TXD(u64 insn) {
|
||||
Impl(*this, insn, false);
|
||||
TextureGatherImpl(*this, insn, false);
|
||||
}
|
||||
|
||||
void TranslatorVisitor::TXD_b(u64 insn) {
|
||||
Impl(*this, insn, true);
|
||||
TextureGatherImpl(*this, insn, true);
|
||||
}
|
||||
|
||||
} // namespace Shader::Maxwell
|
||||
|
||||
Reference in New Issue
Block a user