[cmake] Allow proper unity builds

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-03-17 08:42:34 +00:00
parent 54cd5fb8eb
commit c2fbcd816a
65 changed files with 792 additions and 755 deletions
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,7 +12,7 @@
namespace Shader::Maxwell {
namespace {
enum class TextureType : u64 {
enum class TextureLoadType : u64 {
_1D,
ARRAY_1D,
_2D,
@@ -20,77 +23,77 @@ enum class TextureType : u64 {
ARRAY_CUBE,
};
Shader::TextureType GetType(TextureType type) {
Shader::TextureType GetType(TextureLoadType type) {
switch (type) {
case TextureType::_1D:
case TextureLoadType::_1D:
return Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
case TextureLoadType::ARRAY_1D:
return Shader::TextureType::ColorArray1D;
case TextureType::_2D:
case TextureLoadType::_2D:
return Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
case TextureLoadType::ARRAY_2D:
return Shader::TextureType::ColorArray2D;
case TextureType::_3D:
case TextureLoadType::_3D:
return Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
case TextureLoadType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
case TextureLoadType::CUBE:
return Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
case TextureLoadType::ARRAY_CUBE:
return Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureLoadType type) {
const auto read_array{
[&]() -> IR::U32 { return v.ir.BitFieldExtract(v.X(reg), v.ir.Imm32(0), v.ir.Imm32(16)); }};
switch (type) {
case TextureType::_1D:
case TextureLoadType::_1D:
return v.X(reg);
case TextureType::ARRAY_1D:
case TextureLoadType::ARRAY_1D:
return v.ir.CompositeConstruct(v.X(reg + 1), read_array());
case TextureType::_2D:
case TextureLoadType::_2D:
return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1));
case TextureType::ARRAY_2D:
case TextureLoadType::ARRAY_2D:
return v.ir.CompositeConstruct(v.X(reg + 1), v.X(reg + 2), read_array());
case TextureType::_3D:
case TextureLoadType::_3D:
return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 2));
case TextureType::ARRAY_3D:
case TextureLoadType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
case TextureLoadType::CUBE:
return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 2));
case TextureType::ARRAY_CUBE:
case TextureLoadType::ARRAY_CUBE:
return v.ir.CompositeConstruct(v.X(reg + 1), v.X(reg + 2), v.X(reg + 3), read_array());
}
throw NotImplementedException("Invalid texture type {}", type);
}
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureLoadType type) {
const IR::U32 value{v.X(reg++)};
switch (type) {
case TextureType::_1D:
case TextureType::ARRAY_1D:
case TextureLoadType::_1D:
case TextureLoadType::ARRAY_1D:
return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true);
case TextureType::_2D:
case TextureType::ARRAY_2D:
case TextureLoadType::_2D:
case TextureLoadType::ARRAY_2D:
return v.ir.CompositeConstruct(
v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true));
case TextureType::_3D:
case TextureType::ARRAY_3D:
case TextureLoadType::_3D:
case TextureLoadType::ARRAY_3D:
return v.ir.CompositeConstruct(
v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4), true));
case TextureType::CUBE:
case TextureType::ARRAY_CUBE:
case TextureLoadType::CUBE:
case TextureLoadType::ARRAY_CUBE:
throw NotImplementedException("Illegal offset on CUBE sample");
}
throw NotImplementedException("Invalid texture type {}", type);
}
void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
void TextureLoadImpl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
union {
u64 raw;
BitField<49, 1, u64> nodep;
@@ -102,7 +105,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> coord_reg;
BitField<20, 8, IR::Reg> meta_reg;
BitField<28, 3, TextureType> type;
BitField<28, 3, TextureLoadType> type;
BitField<31, 4, u64> mask;
BitField<36, 13, u64> cbuf_offset;
} const tld{insn};
@@ -152,11 +155,11 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
} // Anonymous namespace
void TranslatorVisitor::TLD(u64 insn) {
Impl(*this, insn, false);
TextureLoadImpl(*this, insn, false);
}
void TranslatorVisitor::TLD_b(u64 insn) {
Impl(*this, insn, true);
TextureLoadImpl(*this, insn, true);
}
} // namespace Shader::Maxwell