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synced 2026-10-07 14:26:36 +00:00
[core/ threads] Initial refactor for Multithreading
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@@ -195,6 +195,7 @@ private:
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void ReleaseThreadFunc(std::stop_token stop_token) {
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Common::SetCurrentThreadName("GPUFencingThread");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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Common::SetCurrentThreadToPerformanceCores();
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TFence current_fence;
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std::deque<std::function<void()>> current_operations;
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@@ -30,6 +30,7 @@ void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Fronten
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thread = std::jthread([&](std::stop_token stop_token) {
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Common::SetCurrentThreadName("GPU");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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Common::SetCurrentThreadToPerformanceCores();
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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@@ -305,7 +305,7 @@ size_t GetTotalPipelineWorkers() {
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std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL) - 1ULL;
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#ifdef __ANDROID__
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const int configured = AndroidSettings::values.pipeline_worker_count.GetValue();
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const int clamped = std::clamp(configured, 4, 8);
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const int clamped = std::clamp(configured, 2, 8);
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const size_t desired = static_cast<size_t>(clamped);
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if (desired == 0) {
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return 1ULL;
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@@ -351,8 +351,9 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
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use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
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workers(device.HasBrokenParallelShaderCompiling() ? 1ULL : GetTotalPipelineWorkers(),
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"VkPipelineBuilder"),
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serialization_thread(1, "VkPipelineSerialization") {
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"VkPipelineBuilder", {}, Common::ThreadPlacement::Background),
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serialization_thread(1, "VkPipelineSerialization", {},
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Common::ThreadPlacement::Background) {
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const auto& float_control{device.FloatControlProperties()};
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const VkDriverId driver_id{device.GetDriverID()};
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const VkShaderStageFlags subgroup_stages{device.GetSubgroupSupportedStages()};
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@@ -266,6 +266,8 @@ void PresentManager::WaitPresent() {
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void PresentManager::PresentThread(std::stop_token token) {
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Common::SetCurrentThreadName("VulkanPresent");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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Common::SetCurrentThreadToPerformanceCores();
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while (!token.stop_requested()) {
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std::unique_lock lock{queue_mutex};
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// Wait for presentation frames
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@@ -258,6 +258,8 @@ bool Scheduler::UpdateDescriptorBufferChunk(u32 descriptor_chunk) {
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void Scheduler::WorkerThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("VulkanWorker");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh);
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Common::SetCurrentThreadToPerformanceCores();
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const auto TryPopQueue{[this](auto& work) -> bool {
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if (work_queue.empty()) {
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@@ -509,7 +509,8 @@ private:
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u64 frame_tick = 0;
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u64 last_sampler_gc_frame = (std::numeric_limits<u64>::max)();
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Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
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Common::ThreadWorker texture_decode_worker{1, "TextureDecoder", {},
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Common::ThreadPlacement::Efficiency};
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std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
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std::deque<PendingUnswizzle> unswizzle_queue;
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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@@ -10,7 +10,8 @@ namespace Tegra::Texture {
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Common::ThreadWorker& GetThreadWorkers() {
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static Common::ThreadWorker workers{(std::max)(std::thread::hardware_concurrency(), 2U) / 2,
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"ImageTranscode"};
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"ImageTranscode", {},
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Common::ThreadPlacement::Efficiency};
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return workers;
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}
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