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[core/ threads] Initial refactor for Multithreading
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@@ -509,7 +509,8 @@ private:
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u64 frame_tick = 0;
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u64 last_sampler_gc_frame = (std::numeric_limits<u64>::max)();
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Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
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Common::ThreadWorker texture_decode_worker{1, "TextureDecoder", {},
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Common::ThreadPlacement::Efficiency};
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std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
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std::deque<PendingUnswizzle> unswizzle_queue;
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