[core/ threads] Initial refactor for Multithreading

This commit is contained in:
CamilleLaVey
2026-08-05 15:18:39 -04:00
committed by crueter
parent a43664c0fd
commit c41cadf3f4
23 changed files with 922 additions and 54 deletions
@@ -509,7 +509,8 @@ private:
u64 frame_tick = 0;
u64 last_sampler_gc_frame = (std::numeric_limits<u64>::max)();
Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
Common::ThreadWorker texture_decode_worker{1, "TextureDecoder", {},
Common::ThreadPlacement::Efficiency};
std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
std::deque<PendingUnswizzle> unswizzle_queue;