[TEST] Rework Android CPU affinity/ threading 2

This commit is contained in:
CamilleLaVey
2026-07-29 00:27:04 -04:00
parent 5157251457
commit c51b9fed0f
6 changed files with 64 additions and 8 deletions
@@ -349,8 +349,9 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
workers(device.HasBrokenParallelShaderCompiling() ? 1ULL : GetTotalPipelineWorkers(),
"VkPipelineBuilder"),
serialization_thread(1, "VkPipelineSerialization") {
"VkPipelineBuilder", {}, Common::ThreadPlacement::Background),
serialization_thread(1, "VkPipelineSerialization", {},
Common::ThreadPlacement::Background) {
const auto& float_control{device.FloatControlProperties()};
const VkDriverId driver_id{device.GetDriverID()};
const VkShaderStageFlags subgroup_stages{device.GetSubgroupSupportedStages()};
@@ -529,7 +529,8 @@ private:
u64 frame_tick = 0;
u64 last_sampler_gc_frame = (std::numeric_limits<u64>::max)();
Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
Common::ThreadWorker texture_decode_worker{1, "TextureDecoder", {},
Common::ThreadPlacement::Background};
std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
std::deque<PendingUnswizzle> unswizzle_queue;
+3 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -10,7 +10,8 @@ namespace Tegra::Texture {
Common::ThreadWorker& GetThreadWorkers() {
static Common::ThreadWorker workers{(std::max)(std::thread::hardware_concurrency(), 2U) / 2,
"ImageTranscode"};
"ImageTranscode", {},
Common::ThreadPlacement::Background};
return workers;
}