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[common, ui] Refining UI for FX shaders for PC (#4426)
Self-explanatory refinements on the already existing access/usage of post-processing shaders on Eden for PC UI. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4426 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: lizzie <lizzie@eden-emu.dev>
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@@ -151,6 +151,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
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tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
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"can produce a more stable picture in lower resolutions."));
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INSERT(Settings, post_shader_chain, QString(), QString());
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INSERT(Settings, post_shader_preset, QString(), QString());
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INSERT(Settings, post_shader_enabled, tr("Enable post-processing effects"),
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tr("Applies post-processing effects to the final image."));
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INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
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tr("The method used to render the window in fullscreen.\nBorderless offers the best "
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"compatibility with the on-screen keyboard that some games request for "
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