[common, ui] Refining UI for FX shaders for PC (#4426)

Self-explanatory refinements on the already existing access/usage of post-processing shaders on Eden for PC UI.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4426
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
CamilleLaVey
2026-09-15 07:23:12 +02:00
committed by crueter
parent 10c07d700c
commit c5405250d1
5 changed files with 110 additions and 15 deletions
@@ -151,6 +151,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
"can produce a more stable picture in lower resolutions."));
INSERT(Settings, post_shader_chain, QString(), QString());
INSERT(Settings, post_shader_preset, QString(), QString());
INSERT(Settings, post_shader_enabled, tr("Enable post-processing effects"),
tr("Applies post-processing effects to the final image."));
INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
"compatibility with the on-screen keyboard that some games request for "