[common, ui] Refining UI for FX shaders for PC (#4426)

Self-explanatory refinements on the already existing access/usage of post-processing shaders on Eden for PC UI.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4426
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
CamilleLaVey
2026-09-15 07:23:12 +02:00
committed by crueter
parent 10c07d700c
commit c5405250d1
5 changed files with 110 additions and 15 deletions
@@ -70,10 +70,8 @@ ConfigurePostProcessing::ConfigurePostProcessing(QWidget* parent) : QDialog(pare
auto* root = new QVBoxLayout(this);
auto* description = new QLabel(
tr("ReShade FX effects are loaded from the post_shaders folder in the Eden data "
"directory. Changes apply immediately while a game is running."),
this);
auto* description =
new QLabel(tr("Changes apply immediately while a game is running."), this);
description->setWordWrap(true);
root->addWidget(description);
@@ -128,17 +126,15 @@ ConfigurePostProcessing::ConfigurePostProcessing(QWidget* parent) : QDialog(pare
});
preset_row->addWidget(save_button);
auto* delete_button = new QPushButton(tr("Delete"), this);
connect(delete_button, &QPushButton::clicked, this, [this]() {
const QString name = preset_combo->currentData().toString();
if (name.isEmpty()) {
return;
}
VideoCore::DeleteFxPreset(name.toStdString());
PopulatePresetCombo();
RefreshPresetStatus();
auto* clear_button = new QPushButton(tr("Clear"), this);
clear_button->setToolTip(tr("Remove every effect in use and deselect the preset."));
connect(clear_button, &QPushButton::clicked, this, [this]() {
VideoCore::FxChain::Instance().Clear();
VideoCore::SetActiveFxPreset(std::string());
preset_combo->setCurrentIndex(0);
ApplyStructuralChange();
});
preset_row->addWidget(delete_button);
preset_row->addWidget(clear_button);
root->addLayout(preset_row);
@@ -203,6 +199,7 @@ void ConfigurePostProcessing::ApplyStructuralChange() {
void ConfigurePostProcessing::PopulatePresetCombo() {
const QString previous = preset_combo->currentData().toString();
preset_combo->clear();
preset_combo->addItem(tr("None"), QString());
for (const auto& preset : VideoCore::GetFxPresetCatalog()) {
const QString name = QString::fromStdString(preset.name);
@@ -212,7 +209,7 @@ void ConfigurePostProcessing::PopulatePresetCombo() {
}
const int restored = preset_combo->findData(previous);
if (restored >= 0) {
if (!previous.isEmpty() && restored >= 0) {
preset_combo->setCurrentIndex(restored);
return;
}
@@ -220,12 +217,21 @@ void ConfigurePostProcessing::PopulatePresetCombo() {
const int active = preset_combo->findData(QString::fromStdString(VideoCore::GetActiveFxPreset()));
if (active >= 0) {
preset_combo->setCurrentIndex(active);
return;
}
preset_combo->setCurrentIndex(0);
}
void ConfigurePostProcessing::RefreshPresetStatus() {
const std::string active = VideoCore::GetActiveFxPreset();
if (active.empty()) {
if (VideoCore::FxChain::Instance().Size() == 0) {
preset_status->setText(
tr("No effects in use. Pick a preset and press Apply, or add effects one "
"by one."));
return;
}
preset_status->setText(tr("Custom chain. Pick a preset above and press Apply to replace it."));
return;
}