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vi: check layer state before opening or closing
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@@ -74,10 +74,10 @@ public:
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[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
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/// Opens a layer on all displays for the given layer ID.
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void OpenLayer(u64 layer_id);
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bool OpenLayer(u64 layer_id);
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/// Closes a layer on all displays for the given layer ID.
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void CloseLayer(u64 layer_id);
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bool CloseLayer(u64 layer_id);
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/// Destroys the given layer ID.
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void DestroyLayer(u64 layer_id);
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