[renderer_vulkan] Skip post-processing on applet layers (#4474)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

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Detect applet layers via the absence of the Recording bit in layer_stack_mask (only AppletId::Application sets it) and skip PostProcessChain creation and application for them.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4474
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
PavelBARABANOV
2026-09-24 02:48:46 +02:00
committed by crueter
parent 278f411dad
commit cb73a4dcc7
2 changed files with 10 additions and 3 deletions
@@ -98,7 +98,10 @@ void Layer::ConfigureDraw(const Device& device, PresentPushConstants* out_push_c
RefreshResources(device, framebuffer);
SetAntiAliasPass(device);
#ifdef HAS_RESHADE
SetPostProcessPass(device);
const bool is_applet =
(framebuffer.layer_stack_mask & Service::Nvnflinger::LayerStackBit(
Service::Nvnflinger::LayerStackId::Recording)) == 0;
SetPostProcessPass(device, is_applet);
#endif
// Finish any pending renderpass
@@ -228,7 +231,11 @@ void Layer::SetAntiAliasPass(const Device& device) {
}
#ifdef HAS_RESHADE
void Layer::SetPostProcessPass(const Device& device) {
void Layer::SetPostProcessPass(const Device& device, bool is_applet) {
if (is_applet) {
post_process.reset();
return;
}
const VkExtent2D render_area{
.width = Settings::values.resolution_info.ScaleUp(raw_width),
.height = Settings::values.resolution_info.ScaleUp(raw_height),
@@ -70,7 +70,7 @@ private:
void RefreshResources(const Device& device, const Tegra::FramebufferConfig& framebuffer);
void SetAntiAliasPass(const Device& device);
#ifdef HAS_RESHADE
void SetPostProcessPass(const Device& device);
void SetPostProcessPass(const Device& device, bool is_applet);
#endif
void ReleaseRawImages();