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[desktop] Rework game list to use MVP architecture (#4042)
Closes #3480 moves the game list model/worker/private stuff to qt_common for later use in QML - `qt_common/game_list/model.{cpp,h}` is the model - `yuzu/game/game_{grid,tree}.*` are the views - `yuzu/game/game_list.cpp` is the presenter This was done very lazily in a manner that "works" while largely maintaining existing structure as much as possible. Most of it is copy-paste, with some bonus reworks/cleanups thrown in. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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@@ -5,6 +5,7 @@
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#include "common/memory_detect.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "frontend_common/data_manager.h"
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#include "hid_core/hid_core.h"
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#include "network/network.h"
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#include "qt_common.h"
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@@ -27,6 +28,7 @@
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#include <thread>
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#include <JlCompress.h>
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#include <QPainter>
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#if !defined(WIN32) && !defined(__APPLE__)
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#include <qpa/qplatformnativeinterface.h>
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@@ -307,4 +309,19 @@ void SetupHID() {
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system->HIDCore().ReloadInputDevices();
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}
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QString ReadableByteSize(qulonglong size) {
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return QString::fromStdString(FrontendCommon::DataManager::ReadableBytesSize(size));
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}
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QPixmap CreateCirclePixmapFromColor(const QColor& color) {
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QPixmap circle_pixmap(16, 16);
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circle_pixmap.fill(Qt::transparent);
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QPainter painter(&circle_pixmap);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setPen(color);
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painter.setBrush(color);
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painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
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return circle_pixmap;
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}
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} // namespace QtCommon
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