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revert [android] Snapdragon 865 patches (#23)
revert [android] Snapdragon 865 patches (#23) Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23 Reverted due to heavy performance hits on Android with higher specifications, will be adjusted to be included in a specific build for older A6XX devices, as 855, 860, 865, 870, meanwhile it does fix critical issues with certain games crashing due to memory and VRAM usage, hits performance on SoC that can do it without this special flags.
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@@ -1,6 +1,3 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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@@ -21,11 +18,9 @@ Host1x::~Host1x() = default;
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void Host1x::StartDevice(s32 fd, ChannelType type, u32 syncpt) {
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switch (type) {
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case ChannelType::NvDec:
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std::call_once(nvdec_first_init, []() {std::this_thread::sleep_for(std::chrono::milliseconds{500});}); // HACK: For Astroneer
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devices[fd] = std::make_unique<Tegra::Host1x::Nvdec>(*this, fd, syncpt, frame_queue);
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break;
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case ChannelType::VIC:
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std::call_once(vic_first_init, []() {std::this_thread::sleep_for(std::chrono::milliseconds{500});}); // HACK: For Astroneer
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devices[fd] = std::make_unique<Tegra::Host1x::Vic>(*this, fd, syncpt, frame_queue);
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break;
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default:
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