Bundle extra shaders ported from PPSSPP

This commit is contained in:
CamilleLaVey
2026-09-04 22:45:02 -04:00
parent 45371b6a3a
commit cddcd580e8
13 changed files with 594 additions and 59 deletions
+14
View File
@@ -300,6 +300,18 @@ if (ENABLE_LSFG)
endif()
if (ENABLE_RESHADE)
set(BUNDLED_FX_DIR ${CMAKE_SOURCE_DIR}/dist/post_shaders)
set(BUNDLED_FX_HEADER ${CMAKE_CURRENT_BINARY_DIR}/bundled_fx_effects.h)
file(GLOB BUNDLED_FX_FILES ${BUNDLED_FX_DIR}/*.fx)
add_custom_command(
OUTPUT ${BUNDLED_FX_HEADER}
COMMAND ${CMAKE_COMMAND} -P
${CMAKE_CURRENT_SOURCE_DIR}/post_processing/GenerateBundledEffects.cmake
${BUNDLED_FX_DIR} ${BUNDLED_FX_HEADER}
DEPENDS ${BUNDLED_FX_FILES}
)
target_sources(video_core PRIVATE
post_processing/fx_chain.cpp
post_processing/fx_chain.h
@@ -309,7 +321,9 @@ if (ENABLE_RESHADE)
post_processing/fx_effect.h
renderer_vulkan/present/post_process.cpp
renderer_vulkan/present/post_process.h
${BUNDLED_FX_HEADER}
)
target_include_directories(video_core PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_link_libraries(video_core PRIVATE reshadefx::reshadefx)
target_compile_definitions(video_core PUBLIC HAS_RESHADE)
endif()
@@ -0,0 +1,50 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
set(EFFECT_DIR ${CMAKE_ARGV3})
set(HEADER_FILE ${CMAKE_ARGV4})
file(GLOB EFFECT_FILES ${EFFECT_DIR}/*.fx)
list(SORT EFFECT_FILES)
set(ENTRIES "")
foreach(EFFECT_FILE IN LISTS EFFECT_FILES)
get_filename_component(EFFECT_NAME ${EFFECT_FILE} NAME)
file(READ ${EFFECT_FILE} EFFECT_BODY)
string(REGEX REPLACE ";" "{{SEMICOLON}}" EFFECT_BODY "${EFFECT_BODY}")
string(REGEX REPLACE "\n" ";" EFFECT_BODY "${EFFECT_BODY}")
set(EFFECT_TEXT "")
foreach(LINE IN LISTS EFFECT_BODY)
string(CONCAT EFFECT_TEXT "${EFFECT_TEXT}" " R\"(${LINE}\n)\"\n")
endforeach()
string(REGEX REPLACE "{{SEMICOLON}}" ";" EFFECT_TEXT "${EFFECT_TEXT}")
string(CONCAT ENTRIES "${ENTRIES}"
" {\n \"${EFFECT_NAME}\",\n${EFFECT_TEXT} },\n")
endforeach()
get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
make_directory(${OUTPUT_DIR})
file(WRITE ${HEADER_FILE}
"// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <string_view>
namespace VideoCore {
struct BundledFxEffect {
std::string_view name;
std::string_view source;
};
constexpr BundledFxEffect BUNDLED_FX_EFFECTS[]{
${ENTRIES}};
} // namespace VideoCore
")
+11 -2
View File
@@ -3,6 +3,8 @@
#include <algorithm>
#include "bundled_fx_effects.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
@@ -228,11 +230,18 @@ void ReloadFxCatalog() {
catalog_scanned = true;
const auto root = GetFxRootDirectory();
if (!Common::FS::Exists(root)) {
void(Common::FS::CreateDirs(root));
if (!Common::FS::Exists(root) && !Common::FS::CreateDirs(root)) {
return;
}
for (const auto& bundled : BUNDLED_FX_EFFECTS) {
const auto path = root / bundled.name;
if (Common::FS::Exists(path)) {
continue;
}
void(Common::FS::WriteStringToFile(path, Common::FS::FileType::TextFile, bundled.source));
}
std::vector<std::filesystem::path> effect_files;
Common::FS::IterateDirEntriesRecursively(
root,