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[game_list] fix crash and flashing from the directory watcher (#4099)
So the game list watcher could rebuild the content providers (CreateFactories) while the populate worker was still scanning them, and the worker would walk a torn-down RegisteredCache and segfault in OpenFileOrDirectoryConcat. Fixed by stopping and joining the worker before rebuilding. On macOS the watcher also re-armed itself every populate. Re-adding the same paths makes QFileSystemWatcher re-emit directoryChanged (the FSEvent comes in async, so the blockSignals guard misses it), so it just kept refreshing and the list flashed forever. Now it only re-arms when the watched dirs actually changed. Also null-guarded OpenFileOrDirectoryConcat so a torn-down cache cant null-deref there. Related: https://github.com/eden-emulator/Issue-Reports/issues/336 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4099 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
committed by
crueter
parent
c27266c4cd
commit
ce14fc91fb
@@ -57,6 +57,12 @@ void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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QThreadPool::globalInstance()->start(current_worker.get());
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}
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void GameListModel::StopWorker() {
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// ~GameListWorker sets stop_requested and blocks until run() finishes, so this returns only
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// once the worker is no longer touching the content providers.
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current_worker.reset();
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}
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void GameListModel::WorkerEvent() {
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current_worker->ProcessEvents(this);
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}
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@@ -202,6 +208,7 @@ void GameListModel::RefreshGameDirectory() {
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if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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StopWorker();
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QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
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PopulateAsync(UISettings::values.game_dirs);
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}
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@@ -210,6 +217,7 @@ void GameListModel::RefreshGameDirectory() {
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void GameListModel::RefreshExternalContent() {
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if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
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StopWorker();
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QtCommon::Game::ResetMetadata(false);
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QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
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PopulateAsync(UISettings::values.game_dirs);
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