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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
This commit is contained in:
committed by
Fernando Sahmkow
parent
928ff21aae
commit
d04e2dac6c
@@ -211,7 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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}
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {}.x,scaling[0].y;", inst);
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ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
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}
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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