Another try on the 3D pass

This commit is contained in:
CamilleLaVey
2026-08-28 00:40:23 -04:00
parent 159841a6fc
commit d0b135afb5
6 changed files with 81 additions and 2 deletions
@@ -209,6 +209,7 @@ endforeach()
set(SHADER_DEFINE_VARIANTS
"block_linear_unswizzle_2d.comp|nonarrow|HAS_EXTENDED_TYPES=0"
"pitch_unswizzle.comp|nonarrow|HAS_EXTENDED_TYPES=0"
"block_linear_unswizzle_3d.comp|nonarrow|HAS_EXTENDED_TYPES=0"
)
foreach(VARIANT IN ITEMS ${SHADER_DEFINE_VARIANTS})
@@ -5,9 +5,13 @@
#ifdef VULKAN
#ifndef HAS_EXTENDED_TYPES
#define HAS_EXTENDED_TYPES 1
#endif
#if HAS_EXTENDED_TYPES
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_8bit_storage : require
#define HAS_EXTENDED_TYPES 1
#endif
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)
@@ -25,6 +25,8 @@
#include "video_core/host_shaders/block_linear_unswizzle_2d_comp_spv.h"
#include "video_core/host_shaders/block_linear_unswizzle_2d_nonarrow_comp_spv.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_bcn_comp_spv.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_comp_spv.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_nonarrow_comp_spv.h"
#include "video_core/host_shaders/pitch_unswizzle_comp_spv.h"
#include "video_core/host_shaders/pitch_unswizzle_nonarrow_comp_spv.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
@@ -1063,6 +1065,54 @@ void BlockLinearUnswizzle2DPass::Unswizzle(
RecordUnswizzleExitBarrier(scheduler, vk_image, aspect_mask);
}
BlockLinearUnswizzleImage3DPass::BlockLinearUnswizzleImage3DPass(
const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
: ComputePass(device_, scheduler_, descriptor_pool_, UNSWIZZLE_DESCRIPTOR_SET_BINDINGS,
UNSWIZZLE_DESCRIPTOR_UPDATE_TEMPLATE, UNSWIZZLE_BANK_INFO,
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(BlockLinearSwizzle3DParams)>,
UnswizzleSpv(device_, BLOCK_LINEAR_UNSWIZZLE_3D_COMP_SPV,
BLOCK_LINEAR_UNSWIZZLE_3D_NONARROW_COMP_SPV)),
scheduler{scheduler_}, compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {}
BlockLinearUnswizzleImage3DPass::~BlockLinearUnswizzleImage3DPass() = default;
void BlockLinearUnswizzleImage3DPass::Unswizzle(
Image& image, const StagingBufferRef& map,
std::span<const VideoCommon::SwizzleParameters> swizzles) {
using namespace VideoCommon::Accelerated;
scheduler.RequestOutsideRenderPassOperationContext();
const VkPipeline vk_pipeline = *pipeline;
const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle();
const bool is_initialized = image.ExchangeInitialization();
RecordUnswizzleEntryBarrier(scheduler, vk_pipeline, vk_image, aspect_mask, is_initialized);
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset;
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 16U);
const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 8U);
const u32 num_dispatches_z = Common::DivCeil(swizzle.num_tiles.depth, 8U);
compute_pass_descriptor_queue.Acquire(scheduler, 2);
compute_pass_descriptor_queue.AddBuffer(map.buffer, input_offset,
image.guest_size_bytes - swizzle.buffer_offset);
compute_pass_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
const void* const descriptor_data{compute_pass_descriptor_queue.UpdateData()};
const auto params = MakeBlockLinearSwizzle3DParams(swizzle, image.info);
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, params,
descriptor_data](vk::CommandBuffer cmdbuf) {
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, params);
cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, num_dispatches_z);
});
}
RecordUnswizzleExitBarrier(scheduler, vk_image, aspect_mask);
}
PitchUnswizzlePass::PitchUnswizzlePass(
const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
@@ -179,6 +179,21 @@ private:
ComputePassDescriptorQueue& compute_pass_descriptor_queue;
};
class BlockLinearUnswizzleImage3DPass final : public ComputePass {
public:
explicit BlockLinearUnswizzleImage3DPass(
const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
ComputePassDescriptorQueue& compute_pass_descriptor_queue_);
~BlockLinearUnswizzleImage3DPass();
void Unswizzle(Image& image, const StagingBufferRef& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
private:
Scheduler& scheduler;
ComputePassDescriptorQueue& compute_pass_descriptor_queue;
};
class PitchUnswizzlePass final : public ComputePass {
public:
explicit PitchUnswizzlePass(const Device& device_, Scheduler& scheduler_,
@@ -191,7 +191,8 @@ constexpr u32 UNSWIZZLE_WORKGROUP_INVOCATIONS = 32 * 32;
if (info.num_samples > 1) {
return false;
}
if (info.type != ImageType::e2D && info.type != ImageType::Linear) {
if (info.type != ImageType::e2D && info.type != ImageType::e3D &&
info.type != ImageType::Linear) {
return false;
}
const PixelFormat view_format =
@@ -1029,6 +1030,8 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
if (SupportsAcceleratedUnswizzleDevice(device)) {
bl_unswizzle_2d_pass.emplace(device, scheduler, descriptor_pool,
compute_pass_descriptor_queue);
bl_unswizzle_image_3d_pass.emplace(device, scheduler, descriptor_pool,
compute_pass_descriptor_queue);
pitch_unswizzle_pass.emplace(device, scheduler, descriptor_pool,
compute_pass_descriptor_queue);
}
@@ -3228,6 +3231,11 @@ void TextureCacheRuntime::AccelerateImageUpload(
return bl_unswizzle_2d_pass->Unswizzle(image, map, swizzles);
}
if (bl_unswizzle_image_3d_pass && image.info.type == ImageType::e3D &&
!IsPixelFormatBCn(image.info.format)) {
return bl_unswizzle_image_3d_pass->Unswizzle(image, map, swizzles);
}
if (pitch_unswizzle_pass && image.info.type == ImageType::Linear) {
return pitch_unswizzle_pass->Unswizzle(image, map, swizzles);
}
@@ -160,6 +160,7 @@ public:
std::optional<BlockLinearUnswizzle3DPass> bl3d_unswizzle_pass;
std::optional<BlockLinearUnswizzle2DPass> bl_unswizzle_2d_pass;
std::optional<BlockLinearUnswizzleImage3DPass> bl_unswizzle_image_3d_pass;
std::optional<PitchUnswizzlePass> pitch_unswizzle_pass;
const Settings::ResolutionScalingInfo& resolution;
std::array<std::vector<VkFormat>, VideoCore::Surface::MaxPixelFormat> view_formats;