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Another take for indexing guards
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@@ -1242,7 +1242,38 @@ void BufferCache<P>::UpdateIndexBuffer() {
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}
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template <class P>
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u64 BufferCache<P>::DrawVertexBound(u32 index, bool is_indexed) const {
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u64 BufferCache<P>::DrawMaxIndex() {
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if (max_index_scanned) {
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return cached_max_index;
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}
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max_index_scanned = true;
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cached_max_index = 0;
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const auto& index_buffer_ref = maxwell3d->draw_manager.draw_state.index_buffer;
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const u32 count = index_buffer_ref.count;
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if (count == 0) {
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return 0;
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}
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index_scan_buffer.resize_destructive(count);
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gpu_memory->ReadBlockUnsafe(index_buffer_ref.IndexStart(), index_scan_buffer.data(),
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size_t{count} * sizeof(u32));
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u32 restart_index = (std::numeric_limits<u32>::max)();
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if (maxwell3d->regs.primitive_restart.enabled != 0) {
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restart_index = maxwell3d->regs.primitive_restart.index;
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}
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u32 max_index = 0;
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for (u32 i = 0; i < count; ++i) {
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const u32 value = index_scan_buffer[i];
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if (value == restart_index) {
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continue;
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}
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max_index = (std::max)(max_index, value);
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}
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cached_max_index = max_index;
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return cached_max_index;
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}
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template <class P>
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u64 BufferCache<P>::DrawVertexBound(u32 index, bool is_indexed) {
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const auto& array = maxwell3d->regs.vertex_streams[index];
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const u64 stride = static_cast<u64>(array.stride);
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if (array.enable == 0 || stride == 0) {
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@@ -1267,16 +1298,23 @@ u64 BufferCache<P>::DrawVertexBound(u32 index, bool is_indexed) const {
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static_cast<u64>(draw_state.vertex_buffer.count);
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return (elements + 1) * stride;
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}
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u64 max_index = 0;
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switch (draw_state.index_buffer.format) {
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case Maxwell::IndexFormat::UnsignedByte:
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max_index = 0xFF;
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break;
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case Maxwell::IndexFormat::UnsignedShort:
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const auto format = draw_state.index_buffer.format;
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u64 max_index = 0xFF;
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if (format == Maxwell::IndexFormat::UnsignedShort) {
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max_index = 0xFFFF;
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break;
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default:
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return 0;
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} else if (format != Maxwell::IndexFormat::UnsignedByte) {
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const auto& limit = maxwell3d->regs.vertex_stream_limits[index];
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const GPUVAddr gpu_addr_begin = array.Address();
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const GPUVAddr gpu_addr_end = limit.Address() + 1;
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if (gpu_addr_end <= gpu_addr_begin) {
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return 0;
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}
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const bool walks = gpu_addr_end - gpu_addr_begin >= IMPLAUSIBLE_VERTEX_SIZE ||
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!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end);
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if (!walks) {
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return 0;
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}
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max_index = DrawMaxIndex();
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}
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const u64 elements = static_cast<u64>(draw_state.base_index) + max_index + 1;
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return (elements + 1) * stride;
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@@ -1285,6 +1323,7 @@ u64 BufferCache<P>::DrawVertexBound(u32 index, bool is_indexed) const {
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template <class P>
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void BufferCache<P>::UpdateVertexBuffers(bool is_indexed) {
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auto& flags = maxwell3d->dirty.flags;
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max_index_scanned = false;
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for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
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const u64 bound = DrawVertexBound(index, is_indexed);
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if (bound <= last_draw_bounds[index]) {
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@@ -1319,7 +1358,7 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index, bool is_indexed) {
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return;
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}
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// TODO: Analyze stride and number of vertices
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constexpr u64 implausible_size = 64_MiB;
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constexpr u64 implausible_size = IMPLAUSIBLE_VERTEX_SIZE;
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u64 address_size = gpu_addr_end - gpu_addr_begin;
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if (address_size > u64{(std::numeric_limits<u32>::max)()}) {
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address_size = implausible_size;
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@@ -51,6 +51,7 @@ constexpr u32 NUM_VERTEX_BUFFERS = 16;
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#else
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constexpr u32 NUM_VERTEX_BUFFERS = 32;
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#endif
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constexpr u64 IMPLAUSIBLE_VERTEX_SIZE = 64_MiB;
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constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
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constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
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constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
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@@ -394,7 +395,9 @@ private:
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void UpdateVertexBuffer(u32 index, bool is_indexed);
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[[nodiscard]] u64 DrawVertexBound(u32 index, bool is_indexed) const;
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[[nodiscard]] u64 DrawVertexBound(u32 index, bool is_indexed);
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[[nodiscard]] u64 DrawMaxIndex();
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void UpdateDrawIndirect();
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@@ -488,6 +491,9 @@ private:
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u32 draw_instance_count = 0;
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std::array<u64, NUM_VERTEX_BUFFERS> last_draw_bounds{};
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Common::ScratchBuffer<u32> index_scan_buffer;
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u64 cached_max_index = 0;
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bool max_index_scanned = false;
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u32 last_index_count = 0;
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