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[android] Early release fences option (#95)
Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/95
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -73,9 +76,15 @@ public:
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void SignalFence(std::function<void()>&& func) {
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bool delay_fence = Settings::IsGPULevelHigh();
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#ifdef __ANDROID__
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if (!delay_fence && Settings::values.early_release_fences.GetValue()) {
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TryReleasePendingFences<false>();
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}
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#else
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if constexpr (!can_async_check) {
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TryReleasePendingFences<false>();
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}
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#endif
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(!should_flush);
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