diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index 33e1eaa340..a2d29ab6a4 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -594,7 +594,7 @@
Skip CPU Inner Invalidation
Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.
Fix Bloom Effects
- Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.
+ Removes bloom in Burnout.
Emulate BGR565
Fixes problems with inverted colors in games or strange artifacts or strange shadows.
Enable Legacy Rescale Pass
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 5d4983b9f7..f8e32d1e9a 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -6,7 +6,6 @@
#include
-#include "common/settings.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
@@ -590,11 +589,6 @@ Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
Id result = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type,
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
-#ifdef __ANDROID__
- if (!is_integer && Settings::values.fix_bloom_effects.GetValue()) {
- result = ctx.OpVectorTimesScalar(ctx.F32[4], result, ctx.Const(0.98f));
- }
-#endif
return is_integer ? ctx.OpBitcast(ctx.F32[4], result) : result;
}