diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 33e1eaa340..a2d29ab6a4 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -594,7 +594,7 @@ Skip CPU Inner Invalidation Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games. Fix Bloom Effects - Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games. + Removes bloom in Burnout. Emulate BGR565 Fixes problems with inverted colors in games or strange artifacts or strange shadows. Enable Legacy Rescale Pass diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 5d4983b9f7..f8e32d1e9a 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -6,7 +6,6 @@ #include -#include "common/settings.h" #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" @@ -590,11 +589,6 @@ Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& Id result = Emit(&EmitContext::OpImageSparseSampleExplicitLod, &EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type, Texture(ctx, info, index), coords, operands.Mask(), operands.Span()); -#ifdef __ANDROID__ - if (!is_integer && Settings::values.fix_bloom_effects.GetValue()) { - result = ctx.OpVectorTimesScalar(ctx.F32[4], result, ctx.Const(0.98f)); - } -#endif return is_integer ? ctx.OpBitcast(ctx.F32[4], result) : result; }