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[hle/bsd] do not use rust-result wannabe Expected in functions (#4075)
rust has Result<T,E> but we don't really need that in c++, also the header just sucks, objectively Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4075 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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@@ -160,29 +160,26 @@ private:
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auto bsd = system.ServiceManager().GetService<Service::Sockets::BSD>("bsd:u");
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ASSERT_OR_EXECUTE(bsd, { return ResultInternalError; });
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auto res = bsd->DuplicateSocketImpl(fd);
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if (!res.has_value()) {
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LOG_ERROR(Service_SSL, "Failed to duplicate socket with fd {}", fd);
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return ResultInvalidSocket;
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auto const res_v = bsd->DuplicateSocketImpl(fd);
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if (auto *res = std::get_if<s32>(&res_v)) {
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const s32 duplicated_fd = *res;
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if (do_not_close_socket) {
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*out_fd = duplicated_fd;
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} else {
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*out_fd = -1;
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fd_to_close = duplicated_fd;
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}
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std::optional<std::shared_ptr<Network::SocketBase>> sock = bsd->GetSocket(duplicated_fd);
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if (!sock.has_value()) {
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LOG_ERROR(Service_SSL, "invalid socket fd {} after duplication", duplicated_fd);
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return ResultInvalidSocket;
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}
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socket = std::move(*sock);
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backend->SetSocket(socket);
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return ResultSuccess;
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}
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const s32 duplicated_fd = *res;
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if (do_not_close_socket) {
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*out_fd = duplicated_fd;
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} else {
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*out_fd = -1;
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fd_to_close = duplicated_fd;
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}
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std::optional<std::shared_ptr<Network::SocketBase>> sock = bsd->GetSocket(duplicated_fd);
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if (!sock.has_value()) {
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LOG_ERROR(Service_SSL, "invalid socket fd {} after duplication", duplicated_fd);
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return ResultInvalidSocket;
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}
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socket = std::move(*sock);
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backend->SetSocket(socket);
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return ResultSuccess;
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LOG_ERROR(Service_SSL, "Failed to duplicate socket with fd {}", fd);
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return ResultInvalidSocket;
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}
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Result SetHostNameImpl(const std::string& hostname) {
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