mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-27 09:23:01 +00:00
[vk] Unify RAII in Vulkan (#2679)
This PR consolidates Vulkan RAII on video_core/vulkan_common/vulkan_wrapper.h’s vk::Handle and remove the unused duplicate src/video_core/vulkan_common/vulkan_raii.h, reducing confusion and maintenance. Swapchain now uses RAII‑managed per‑image semaphores and clears them in Destroy(), providing correct present synchronization and automatic cleanup. Expected result: simpler lifetimes, fewer leak risks, and more stable presentation with negligible overhead. Co-authored-by: Ribbit <ribbit@placeholder.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2679 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: Ribbit <ribbit@eden-emu.dev> Co-committed-by: Ribbit <ribbit@eden-emu.dev>
This commit is contained in:
@@ -109,8 +109,6 @@
|
||||
<string name="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
|
||||
|
||||
<string name="veil_renderer">Renderer</string>
|
||||
<string name="enable_raii">RAII</string>
|
||||
<string name="enable_raii_description">A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.</string>
|
||||
<string name="frame_interpolation">Enhanced Frame Pacing</string>
|
||||
<string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
|
||||
<string name="renderer_early_release_fences">Release Fences Early</string>
|
||||
|
||||
Reference in New Issue
Block a user